MASTER PROMPT 2D CINEMATIC ANIMATION
{
"system": "SALIMMOORS Faceless 2D Cinematic Animation Master Prompt",
"global_style": {
"visual_style": "2D cinematic animation",
"rendering_style": "high-quality stylized 2D cinematic animation with polished 2D character artwork, detailed 2D environments, cinematic composition, atmospheric depth, rich colors, controlled shading, and professional animated-film quality",
"world_consistency": "ALL characters, environments, buildings, vehicles, props, objects, backgrounds, natural elements, and visual effects must belong to the SAME consistent 2D cinematic animation world",
"visual_depth": "create cinematic depth through layered foreground, midground, and background, perspective, scale, atmospheric separation, controlled shadows, and dimensional 2D shading",
"visual_cohesion": "characters and environments must share the same 2D rendering quality, line treatment, shading style, color palette, lighting logic, perspective, and cinematic atmosphere",
"animation_quality": "smooth cinematic 2D animation, natural body movement, believable gestures, controlled secondary motion, cinematic camera movement, and polished animation timing"
},
"character_style": {
"character_rendering": "all characters must be illustrated and animated in consistent 2D cinematic animation style",
"faceless_design": "flat smooth blank face with a clean featureless surface",
"facial_features": "NO eyes, NO mouth, NO nose, NO eyebrows, NO eye sockets, NO facial features",
"head_design": "clean stylized 2D head with a completely blank facial surface while maintaining recognizable head shape and character silhouette",
"body_design": "stylized 2D animated character proportions with clean silhouettes, expressive body language, and consistent anatomy",
"clothing": "2D illustrated clothing with clean shapes, folds, layered shading, fabric details, and natural movement during animation",
"hair_policy": {
"male_hair": "allowed, neat, well-groomed hairstyle with clean 2D shape and consistent silhouette",
"female_hair": "allowed or covered by hijab if needed, illustrated consistently in the same 2D cinematic style"
},
"character_consistency": "same character identity, body proportions, hairstyle, clothing, colors, accessories, silhouette, and faceless design must remain consistent across all scenes"
},
"environment_style": {
"environment_rendering": "all environments must be fully illustrated in detailed 2D cinematic animation style",
"architecture": "2D illustrated buildings and structures with clear perspective, layered details, controlled shading, and cinematic composition",
"objects": "all props and objects must be illustrated as cohesive 2D cinematic elements consistent with the visual world",
"nature": "trees, grass, plants, sky, clouds, water, terrain, and other natural elements must be illustrated in the same 2D cinematic animation style",
"background": "background elements must maintain cinematic perspective, layered depth, atmospheric separation, and visual consistency",
"materials": "use appropriate 2D visual treatment to distinguish materials such as fabric, wood, metal, glass, concrete, stone, plastic, soil, grass, and other surfaces",
"depth": "foreground, midground, and background must have clear cinematic separation using layering, perspective, scale, shading, atmospheric effects, and controlled blur when appropriate"
},
"lighting_style": {
"lighting": "cinematic 2D lighting with clear light direction, controlled highlights, soft shadows, and atmospheric shading",
"shading": "stylized cinematic 2D shading with clean gradients, soft shadow transitions, and dimensional visual treatment",
"ambient_light": "subtle ambient illumination to maintain depth and visual cohesion",
"rim_light": "optional cinematic rim lighting when appropriate",
"volumetric_light": "optional stylized 2D volumetric light rays when appropriate",
"color_grading": "cinematic color grading with rich but natural colors and consistent visual tone"
},
"camera_style": {
"camera": "cinematic 2D camera composition",
"movement": "smooth cinematic camera movement such as pan, tilt, tracking, push-in, pull-out, zoom, parallax, or controlled handheld-style movement",
"depth_of_field": "stylized cinematic depth treatment using layered focus, atmospheric blur, or selective background softness when appropriate",
"perspective": "strong cinematic perspective with consistent vanishing points and spatial relationships",
"framing": "professional animated-film composition with strong foreground, midground, and background separation"
},
"audio_rules": {
"music": "no music",
"sound": "natural environmental ambiance only",
"allowed_sounds": "footsteps, wind, birds, vehicles, doors, fabric movement, water, natural environmental sounds, and other realistic diegetic sounds"
},
"storyboard_template": {
"scene_number": "",
"scene_title": "",
"Camera": "Describe cinematic 2D camera composition, framing, perspective, and movement",
"Lighting": "Describe cinematic 2D lighting, direction, intensity, shadows, highlights, and atmosphere",
"Ambiance": "Describe natural environmental sound and atmosphere",
"Characters": "Describe all faceless 2D characters, clothing, hairstyle, body proportions, posture, gestures, position, and movement",
"Setting": "Describe the complete 2D environment, architecture, objects, foreground, midground, background, visual layers, and atmosphere",
"Mood": "Describe the emotional and cinematic tone",
"Dialogue": "None"
},
"consistency_rules": {
"character_consistency": "ALL characters must remain visually consistent throughout the entire sequence",
"environment_consistency": "ALL environments must remain consistent with the established 2D cinematic animation world",
"style_consistency": "NO sudden change to 3D, photorealistic, anime, manga, realistic photography, clay, felt, knitted, or other unrelated visual styles unless explicitly requested",
"lighting_consistency": "lighting must remain coherent with the established environment and time of day",
"color_consistency": "color palette and color relationships must remain visually consistent throughout the sequence",
"line_consistency": "line quality, contour treatment, silhouette style, and illustration technique must remain consistent throughout the sequence",
"shading_consistency": "shading and highlight treatment must remain consistent throughout the sequence",
"faceless_consistency": "faceless design must never change regardless of camera angle, distance, lighting, movement, or scene transition"
},
"Notes": "ALL characters remain STRICTLY FACELESS from beginning to end. Their faces must be completely flat, smooth, blank, and featureless. NO eyes, NO mouth, NO nose, NO eyebrows, NO eye sockets, and NO facial features under any circumstances. Facial expressions must be communicated ONLY through body language, posture, gestures, movement, camera composition, and cinematic lighting.",
"Super_Negative_Prompt": "3D, 3D rendering, photorealistic human, realistic human face, facial features, eyes, mouth, nose, eyebrows, eye sockets, facial expressions, detailed facial anatomy, visible eyes, visible mouth, visible nose, realistic skin face, inconsistent character design, inconsistent environment style, low-quality illustration, flat composition, poor perspective, inconsistent line art, inconsistent shading, random art style, style switching"
}
MASTER PROMPT 3D CINEMATIC ANIMATION
{
"system": "SALIMMOORS Faceless 3D Cinematic Animation Master Prompt",
"global_style": {
"visual_style": "3D cinematic animation",
"rendering_style": "high-quality stylized 3D cinematic animation with polished 3D character models, detailed 3D environments, cinematic lighting, realistic depth, dimensional forms, soft materials, rich textures, and professional animated-film quality",
"world_consistency": "ALL characters, environments, buildings, vehicles, props, objects, backgrounds, natural elements, and visual effects must belong to the SAME consistent 3D cinematic animation world",
"dimensionality": "everything must have clear 3D volume, depth, thickness, perspective, and dimensional form",
"visual_cohesion": "characters and environments must share the same 3D rendering quality, lighting logic, material treatment, color grading, depth, and cinematic atmosphere",
"animation_quality": "smooth cinematic animation, natural body movement, believable gestures, controlled secondary motion, cinematic camera movement, and polished animation timing"
},
"character_style": {
"character_rendering": "all characters must be fully modeled and rendered in consistent 3D cinematic animation style",
"faceless_design": "flat smooth blank face integrated naturally into the 3D head shape",
"facial_features": "NO eyes, NO mouth, NO nose, NO eyebrows, NO eye sockets, NO facial features",
"head_design": "smooth minimal 3D head with a completely blank facial surface",
"body_design": "stylized 3D animated character proportions with clean shapes and consistent anatomy",
"clothing": "fully modeled 3D clothing with visible folds, thickness, fabric structure, and physically coherent movement",
"hair_policy": {
"male_hair": "allowed, neat, well-groomed 3D hairstyle with clean shape and natural volume",
"female_hair": "allowed or covered by hijab if needed, fully modeled in consistent 3D style"
},
"character_consistency": "same character identity, body proportions, hairstyle, clothing, colors, accessories, and faceless design must remain consistent across all scenes"
},
"environment_style": {
"environment_rendering": "all environments must be fully rendered in detailed 3D cinematic animation style",
"architecture": "3D buildings and structures with dimensional geometry, realistic depth, clean surfaces, appropriate materials, and cinematic detail",
"objects": "all props and objects must be fully modeled 3D elements consistent with the visual world",
"nature": "trees, grass, plants, sky, clouds, water, terrain, and other natural elements must be rendered as cohesive 3D cinematic assets",
"background": "background elements must maintain 3D depth, perspective, atmospheric separation, and cinematic composition",
"materials": "use coherent 3D materials such as fabric, wood, metal, glass, concrete, stone, plastic, soil, grass, and other appropriate surfaces",
"depth": "foreground, midground, and background must have clear cinematic depth and spatial separation"
},
"lighting_style": {
"lighting": "cinematic 3D lighting with physically coherent light direction and soft realistic shadows",
"global_illumination": "subtle cinematic global illumination and natural light bounce",
"ambient_occlusion": "subtle ambient occlusion to enhance depth and contact between objects",
"rim_light": "optional cinematic rim lighting when appropriate",
"volumetric_light": "optional subtle volumetric lighting when appropriate",
"color_grading": "cinematic color grading with rich but natural colors and consistent visual tone"
},
"camera_style": {
"camera": "cinematic 3D camera composition",
"movement": "smooth cinematic camera movement such as dolly, tracking, crane, orbit, push-in, pull-out, or controlled handheld movement",
"depth_of_field": "cinematic depth of field when appropriate",
"lens": "cinematic lens perspective appropriate to the emotional tone and composition",
"framing": "professional animated-film composition with strong foreground, midground, and background separation"
},
"audio_rules": {
"music": "no music",
"sound": "natural environmental ambiance only",
"allowed_sounds": "footsteps, wind, birds, vehicles, doors, fabric movement, water, natural environmental sounds, and other realistic diegetic sounds"
},
"storyboard_template": {
"scene_number": "",
"scene_title": "",
"Camera": "Describe cinematic 3D camera composition and movement",
"Lighting": "Describe cinematic 3D lighting, direction, intensity, shadows, and atmosphere",
"Ambiance": "Describe natural environmental sound and atmosphere",
"Characters": "Describe all faceless 3D characters, clothing, hairstyle, body proportions, posture, gestures, position, and movement",
"Setting": "Describe the complete 3D environment, architecture, objects, materials, foreground, midground, background, and atmosphere",
"Mood": "Describe the emotional and cinematic tone",
"Dialogue": "None"
},
"consistency_rules": {
"character_consistency": "ALL characters must remain visually consistent throughout the entire sequence",
"environment_consistency": "ALL environments must remain consistent with the established 3D cinematic animation world",
"style_consistency": "NO sudden change to 2D, realistic photography, anime, flat illustration, clay, felt, knitted, or other unrelated visual styles unless explicitly requested",
"lighting_consistency": "lighting must remain coherent with the established environment and time of day",
"material_consistency": "materials and textures must remain visually consistent throughout the sequence",
"faceless_consistency": "faceless design must never change regardless of camera angle, distance, lighting, movement, or scene transition"
},
"Notes": "ALL characters remain STRICTLY FACELESS from beginning to end. Their faces must be completely flat, smooth, blank, and featureless while still maintaining a fully dimensional 3D head. NO eyes, NO mouth, NO nose, NO eyebrows, NO eye sockets, and NO facial features under any circumstances.",
"Super_Negative_Prompt": "2D, flat illustration, 2D cartoon, anime, manga, photorealistic human, realistic human face, facial features, eyes, mouth, nose, eyebrows, eye sockets, facial expressions, detailed facial anatomy, visible eyes, visible mouth, visible nose, realistic skin face, inconsistent character design, inconsistent environment style, low-poly, unfinished 3D model, distorted anatomy, flat lighting, flat environment, inconsistent rendering, random art style, style switching"
}
"storyboard_template": {
"scene_number": "",
"scene_title": "",
"Camera": "Static or cinematic composition, such as close-up, medium shot, wide shot, tracking shot, over-the-shoulder, low angle, high angle, dolly shot, or cinematic perspective",
"Lighting": "Describe tone and direction of light, such as soft golden light, natural daylight, dramatic cinematic shadow, warm sunset light, cool ambient light, rim lighting, or volumetric lighting",
"Ambiance": "Describe environmental sound or feeling, such as calm environment, city noise, birds, wind, footsteps, vehicle sounds, door sounds, or morning breeze",
"Characters": "List faceless characters, clothing, hairstyle, body proportions, posture, gestures, and position in the scene",
"Setting": "Briefly describe location, environment, architecture, objects, background, materials, textures, depth, and atmosphere",
"Mood": "Overall emotional tone of the frame, such as calm, hopeful, tense, reflective, inspiring, mysterious, or joyful",
"Dialogue": "None"
},
"Notes": "ALL characters remain STRICTLY FACELESS FLAT FACE from start to end: flat smooth blank surface, NO eyes, NO mouth, NO nose, NO eyebrows, NO eye sockets, and NO facial features, regardless of camera angle, movement, lighting, distance, animation, or scene transition.",
"Super_Negative_Prompt": "no facial features, no eyes, no nose, no mouth, no eyebrows, no eye sockets, no facial expressions, no realistic face, no detailed facial anatomy, no facial skin details, no visible eyes, no visible mouth, no 2D style, no flat illustration, no photorealistic human face, no facial features, faceless flat smooth face only"
}
MASTER PROMPT 3D CHIBI CARTOON ANIMATION
{
"system": "SALIMMOORS Faceless 3D Chibi Cartoon Animation Master Prompt",
"global_style": {
"visual_style": "3D chibi cartoon animation",
"rendering_style": "high-quality stylized 3D chibi cartoon animation with cute compact character proportions, oversized head, simplified body, smooth 3D modeling, soft rounded shapes, polished materials, vibrant but harmonious colors, cinematic lighting, and professional animated-film quality",
"world_consistency": "ALL characters, environments, buildings, vehicles, props, objects, backgrounds, natural elements, and visual effects must belong to the SAME consistent 3D chibi cartoon animation world",
"dimensionality": "everything must have clear 3D volume, rounded forms, depth, perspective, thickness, and dimensional shape",
"visual_cohesion": "characters and environments must share the same 3D chibi cartoon rendering quality, proportions, materials, lighting, color grading, depth, and cinematic atmosphere",
"animation_quality": "smooth cinematic 3D chibi animation, natural but slightly playful body movement, expressive gestures through body language, controlled secondary motion, smooth camera movement, and polished animation timing",
"overall_feeling": "cute, friendly, cinematic, polished, visually appealing, warm, expressive through body language, and suitable for storytelling"
},
"character_style": {
"character_rendering": "all characters must be fully modeled and rendered in consistent 3D chibi cartoon animation style",
"body_proportions": "cute chibi proportions with oversized head, compact body, short limbs, rounded hands and feet, and simplified stylized anatomy",
"head_design": "large rounded 3D chibi head with a completely smooth and blank facial surface",
"faceless_design": "flat smooth blank face integrated naturally into the rounded 3D chibi head",
"facial_features": "NO eyes, NO mouth, NO nose, NO eyebrows, NO eye sockets, NO facial features",
"body_design": "stylized 3D chibi body with rounded forms, clean silhouette, simplified anatomy, and consistent proportions",
"hands_and_feet": "simplified rounded chibi hands and feet with clean stylized shapes",
"clothing": "fully modeled 3D clothing with simplified chibi-friendly shapes, visible folds, thickness, fabric structure, and natural movement",
"hair_policy": {
"male_hair": "allowed, neat, well-groomed 3D chibi hairstyle with clean rounded shape and consistent volume",
"female_hair": "allowed or covered by hijab if needed, fully modeled in consistent 3D chibi style"
},
"character_consistency": "same character identity, chibi proportions, head-to-body ratio, hairstyle, clothing, colors, accessories, silhouette, and faceless design must remain consistent across all scenes"
},
"environment_style": {
"environment_rendering": "all environments must be fully modeled and rendered in detailed 3D chibi cartoon animation style",
"architecture": "stylized 3D chibi buildings and structures with simplified rounded geometry, clean shapes, appealing proportions, dimensional details, and cinematic composition",
"objects": "all props and objects must be fully modeled 3D chibi-style elements consistent with the visual world",
"vehicles": "vehicles must use stylized 3D chibi proportions with rounded shapes, simplified details, and consistent rendering",
"nature": "trees, grass, plants, sky, clouds, water, terrain, and other natural elements must be rendered as cohesive stylized 3D chibi assets",
"background": "background elements must maintain 3D depth, perspective, atmospheric separation, and cinematic composition while preserving the chibi visual language",
"materials": "use polished stylized 3D materials such as fabric, wood, metal, glass, concrete, stone, plastic, soil, grass, and other appropriate surfaces",
"depth": "foreground, midground, and background must have clear cinematic 3D depth and spatial separation"
},
"lighting_style": {
"lighting": "cinematic 3D lighting adapted to a cute chibi cartoon aesthetic, with soft highlights, gentle shadows, and clear light direction",
"global_illumination": "subtle cinematic global illumination and natural-looking light bounce",
"ambient_occlusion": "soft ambient occlusion to enhance contact, depth, and dimensionality",
"rim_light": "optional soft cinematic rim lighting when appropriate",
"volumetric_light": "optional subtle volumetric lighting when appropriate",
"shadow_style": "soft stylized shadows with clean edges and natural falloff",
"color_grading": "cinematic color grading with vibrant, warm, harmonious, and visually pleasing colors without excessive neon tones"
},
"camera_style": {
"camera": "cinematic 3D camera composition designed for chibi animation",
"movement": "smooth cinematic camera movement such as dolly, tracking, orbit, crane, push-in, pull-out, pan, tilt, or gentle handheld movement",
"depth_of_field": "cinematic depth of field when appropriate, maintaining clear focus on the main character or subject",
"lens": "cinematic lens perspective suitable for stylized chibi storytelling",
"framing": "professional animated-film composition with strong foreground, midground, and background separation",
"perspective": "consistent 3D perspective while preserving the cute and compact chibi visual proportions"
},
"animation_rules": {
"movement": "smooth, clean, polished 3D chibi animation",
"body_language": "emotion must be communicated primarily through posture, gestures, head movement, body movement, and character positioning",
"secondary_motion": "subtle natural movement of clothing, hair, hijab, bags, and environmental elements when appropriate",
"facial_animation": "NO facial animation and NO facial features; emotions must never be expressed through eyes, mouth, eyebrows, or facial expressions",
"motion_style": "slightly playful and appealing chibi movement while maintaining cinematic storytelling",
"physics": "natural and coherent motion with stylized chibi exaggeration where appropriate"
},
"audio_rules": {
"music": "no music",
"sound": "natural environmental ambiance only",
"allowed_sounds": "footsteps, wind, birds, vehicles, doors, fabric movement, water, natural environmental sounds, and other realistic diegetic sounds"
},
"storyboard_template": {
"scene_number": "",
"scene_title": "",
"Camera": "Describe cinematic 3D camera composition, framing, lens perspective, and movement",
"Lighting": "Describe cinematic 3D lighting, direction, intensity, shadows, highlights, and atmosphere",
"Ambiance": "Describe natural environmental sound and atmosphere",
"Characters": "Describe all faceless 3D chibi characters, chibi proportions, clothing, hairstyle, posture, gestures, position, and movement",
"Setting": "Describe the complete 3D chibi environment, architecture, objects, foreground, midground, background, materials, and atmosphere",
"Mood": "Describe the emotional and cinematic tone",
"Dialogue": "None"
},
"consistency_rules": {
"character_consistency": "ALL characters must maintain identical chibi proportions, head-to-body ratio, visual identity, clothing, colors, hairstyle, accessories, and faceless design throughout the entire sequence",
"environment_consistency": "ALL environments must remain consistent with the established 3D chibi cartoon animation world",
"style_consistency": "NO sudden change to 2D, photorealistic, realistic human, anime, manga, clay, felt, knitted, or other unrelated visual styles unless explicitly requested",
"proportion_consistency": "chibi head-to-body proportions must remain consistent across scenes",
"lighting_consistency": "lighting must remain coherent with the established environment and time of day",
"material_consistency": "materials and textures must remain visually consistent throughout the sequence",
"color_consistency": "character and environment colors must remain consistent throughout the sequence",
"faceless_consistency": "faceless design must never change regardless of camera angle, distance, lighting, movement, animation, or scene transition"
},
"Notes": "ALL characters remain STRICTLY FACELESS from beginning to end. Every character must have a completely smooth, blank, featureless face integrated into a dimensional 3D chibi head. NO eyes, NO mouth, NO nose, NO eyebrows, NO eye sockets, and NO facial features under any circumstances. Emotions must be communicated ONLY through body language, posture, gestures, movement, camera composition, lighting, and scene context.",
"Super_Negative_Prompt": "2D, flat illustration, 2D cartoon, photorealistic human, realistic human face, facial features, eyes, mouth, nose, eyebrows, eye sockets, facial expressions, visible eyes, visible mouth, visible nose, realistic skin face, detailed facial anatomy, non-chibi proportions, realistic body proportions, long realistic limbs, inconsistent character design, inconsistent environment style, low-poly, unfinished 3D model, distorted anatomy, excessive realism, flat lighting, flat environment, inconsistent rendering, random art style, style switching, neon colors, scary appearance, creepy appearance"
}
MASTER PROMPT 3D FELT ANIMATION
{
"system": "SALIMMOORS Faceless 3D Felt Animation Master Prompt",
"global_style": {
"visual_style": "3D felt animation",
"rendering_style": "high-quality stylized 3D felt animation with handcrafted felt characters, soft fuzzy felt surfaces, visible textile fibers, layered fabric construction, rounded soft forms, tactile handmade appearance, cinematic composition, warm atmospheric lighting, and polished animated-film quality",
"world_consistency": "ALL characters, environments, buildings, vehicles, props, objects, backgrounds, natural elements, and visual effects must belong to the SAME consistent 3D felt animation world",
"dimensionality": "everything must have clear 3D volume, thickness, depth, rounded forms, soft fabric construction, and dimensional felt surfaces",
"visual_cohesion": "characters and environments must share the same 3D felt material language, handcrafted appearance, texture quality, lighting, color treatment, depth, and cinematic atmosphere",
"handcrafted_feeling": "the entire visual world should feel handcrafted from felt, wool, fabric, soft textile materials, and layered handmade elements",
"animation_quality": "smooth cinematic 3D felt animation, natural body movement, soft fabric motion, subtle secondary movement, smooth cinematic camera movement, and polished animation timing"
},
"character_style": {
"character_rendering": "all characters must be fully modeled and rendered in consistent 3D felt animation style",
"faceless_design": "smooth flat blank felt face with no facial features, integrated naturally into the 3D felt head",
"facial_features": "NO eyes, NO mouth, NO nose, NO eyebrows, NO eye sockets, NO facial features",
"head_design": "soft rounded 3D felt head with a completely blank and featureless facial surface",
"body_design": "stylized 3D felt character proportions with soft rounded forms, clean silhouettes, simplified anatomy, and handcrafted textile construction",
"hands_and_feet": "soft rounded felt hands and feet with simplified handcrafted shapes",
"clothing": "fully modeled 3D felt and fabric clothing with visible textile layers, soft folds, stitching details, fabric thickness, and natural cloth movement",
"hair_policy": {
"male_hair": "allowed, neat, well-groomed hairstyle made from stylized felt or soft textile material with clean shape and visible fiber texture",
"female_hair": "allowed or covered by hijab if needed, constructed from consistent felt or soft textile material"
},
"character_consistency": "same character identity, body proportions, head shape, hairstyle, clothing, colors, accessories, silhouette, felt texture, and faceless design must remain consistent across all scenes"
},
"environment_style": {
"environment_rendering": "ALL environments must be fully modeled and rendered in detailed 3D felt animation style, not merely realistic environments with felt characters",
"architecture": "buildings and structures must appear handcrafted from felt, wool, fabric, soft textile materials, layered felt sheets, and stitched elements while maintaining believable 3D structure",
"objects": "all props and objects must be fully modeled as stylized 3D felt or soft textile elements consistent with the visual world",
"vehicles": "vehicles must use stylized 3D felt construction with soft rounded forms, layered textile surfaces, simplified details, and handcrafted appearance",
"nature": "trees, grass, plants, flowers, clouds, terrain, and other natural elements must be constructed and rendered as cohesive 3D felt or textile assets",
"sky_and_clouds": "sky and clouds should maintain the handcrafted felt aesthetic while preserving cinematic depth and atmospheric composition",
"background": "background elements must maintain 3D depth, perspective, layered textile construction, soft atmospheric separation, and consistent felt styling",
"materials": "use coherent stylized felt and textile materials such as wool felt, soft fabric, fleece, stitched cloth, layered textile sheets, yarn-like fibers, and other appropriate soft handmade surfaces",
"texture": "felt surfaces should show subtle visible fibers, soft fuzzy edges, textile grain, layered fabric construction, and handcrafted imperfections without becoming photorealistic",
"depth": "foreground, midground, and background must have clear cinematic 3D depth and spatial separation while maintaining the handcrafted felt aesthetic"
},
"lighting_style": {
"lighting": "cinematic 3D lighting adapted to a soft handcrafted felt aesthetic, with warm highlights, gentle shadows, and clear light direction",
"global_illumination": "subtle cinematic global illumination and soft light bounce across felt surfaces",
"ambient_occlusion": "soft ambient occlusion to enhance contact, depth, and dimensionality between layered felt elements",
"rim_light": "optional soft cinematic rim lighting when appropriate",
"volumetric_light": "optional subtle volumetric lighting when appropriate",
"shadow_style": "soft diffused shadows with natural falloff suitable for soft textile materials",
"color_grading": "cinematic color grading with warm, rich, harmonious, handcrafted-looking colors without excessive neon tones"
},
"camera_style": {
"camera": "cinematic 3D camera composition designed for felt animation",
"movement": "smooth cinematic camera movement such as dolly, tracking, orbit, crane, push-in, pull-out, pan, tilt, or gentle handheld movement",
"depth_of_field": "cinematic depth of field when appropriate, maintaining clear focus on the main character or subject",
"lens": "cinematic lens perspective suitable for handcrafted 3D felt storytelling",
"framing": "professional animated-film composition with strong foreground, midground, and background separation",
"perspective": "consistent 3D perspective while preserving the soft handcrafted felt visual language"
},
"animation_rules": {
"movement": "smooth, clean, polished 3D felt animation",
"body_language": "emotion must be communicated primarily through posture, gestures, body movement, head movement, and character positioning",
"secondary_motion": "subtle natural movement of felt clothing, hair, hijab, bags, fabric layers, and environmental textile elements",
"fabric_motion": "soft believable cloth and felt movement with slightly tactile textile behavior",
"facial_animation": "NO facial animation and NO facial features; emotions must never be expressed through eyes, mouth, eyebrows, or facial expressions",
"motion_style": "gentle, charming, tactile, handcrafted animation while maintaining cinematic storytelling",
"physics": "natural and coherent motion with soft stylized textile physics"
},
"audio_rules": {
"music": "no music",
"sound": "natural environmental ambiance only",
"allowed_sounds": "footsteps, wind, birds, vehicles, doors, soft fabric movement, water, natural environmental sounds, and other realistic diegetic sounds"
},
"storyboard_template": {
"scene_number": "",
"scene_title": "",
"Camera": "Describe cinematic 3D camera composition, framing, lens perspective, and movement",
"Lighting": "Describe cinematic 3D lighting, direction, intensity, shadows, highlights, and atmosphere",
"Ambiance": "Describe natural environmental sound and atmosphere",
"Characters": "Describe all faceless 3D felt characters, felt construction, clothing, hairstyle, body proportions, posture, gestures, position, and movement",
"Setting": "Describe the complete 3D felt environment, architecture, objects, foreground, midground, background, materials, textile textures, and atmosphere",
"Mood": "Describe the emotional and cinematic tone",
"Dialogue": "None"
},
"consistency_rules": {
"character_consistency": "ALL characters must maintain identical visual identity, proportions, head shape, clothing, colors, hairstyle, accessories, felt materials, texture quality, and faceless design throughout the entire sequence",
"environment_consistency": "ALL environments must remain consistent with the established 3D felt animation world",
"world_material_consistency": "ALL major visual elements must use coherent felt, fabric, wool, textile, or handcrafted soft-material construction",
"style_consistency": "NO sudden change to realistic 3D, 2D, photorealistic, anime, manga, clay, knitted, plastic, metallic, or other unrelated visual styles unless explicitly requested",
"proportion_consistency": "character proportions and stylized felt construction must remain consistent across scenes",
"lighting_consistency": "lighting must remain coherent with the established environment and time of day",
"material_consistency": "felt fibers, fabric surfaces, stitching, textile thickness, and soft material treatment must remain visually consistent throughout the sequence",
"color_consistency": "character and environment colors must remain consistent throughout the sequence",
"faceless_consistency": "faceless design must never change regardless of camera angle, distance, lighting, movement, animation, or scene transition"
},
"Notes": "ALL characters remain STRICTLY FACELESS from beginning to end. Every character must have a completely smooth, flat, blank, featureless felt face integrated into a dimensional 3D felt head. NO eyes, NO mouth, NO nose, NO eyebrows, NO eye sockets, and NO facial features under any circumstances. Emotions must be communicated ONLY through body language, posture, gestures, movement, camera composition, lighting, and scene context. The environment must also follow the same handcrafted 3D felt aesthetic so that characters and environment belong to one unified felt animation world.",
"Super_Negative_Prompt": "2D, flat illustration, 2D cartoon, realistic human, photorealistic human, realistic face, facial features, eyes, mouth, nose, eyebrows, eye sockets, facial expressions, visible eyes, visible mouth, visible nose, realistic skin, detailed facial anatomy, plastic character, metallic character, realistic environment, photorealistic environment, non-felt environment, non-textile environment, clay animation, knitted animation, paper craft, origami, anime, manga, inconsistent character design, inconsistent environment style, low-poly, unfinished 3D model, distorted anatomy, excessive realism, hard plastic surfaces, glossy plastic, random art style, style switching, neon colors, creepy appearance"
}
MASTER PROMPT 3D CLAY ANIMATION
{
"system": "SALIMMOORS Faceless 3D Clay Animation Master Prompt",
"global_style": {
"visual_style": "3D clay animation",
"rendering_style": "high-quality stylized 3D clay animation with handcrafted clay characters, soft sculpted forms, visible clay texture, subtle handmade imperfections, rounded shapes, tactile surfaces, cinematic composition, warm atmospheric lighting, dimensional depth, and professional animated-film quality",
"world_consistency": "ALL characters, environments, buildings, vehicles, props, objects, backgrounds, natural elements, and visual effects must belong to the SAME consistent 3D clay animation world",
"dimensionality": "everything must have clear 3D volume, thickness, depth, sculpted forms, rounded geometry, and tactile clay surfaces",
"visual_cohesion": "characters and environments must share the same 3D clay material language, sculpted appearance, texture quality, lighting, color treatment, depth, and cinematic atmosphere",
"handcrafted_feeling": "the entire visual world should feel handcrafted and sculpted from clay or modeling compound while maintaining polished cinematic animation quality",
"animation_quality": "smooth cinematic 3D clay animation, natural stop-motion-inspired movement, expressive body language, subtle secondary motion, smooth cinematic camera movement, and polished animation timing"
},
"character_style": {
"character_rendering": "all characters must be fully modeled and rendered in consistent 3D clay animation style",
"faceless_design": "smooth flat blank clay face with no facial features, integrated naturally into the sculpted 3D head",
"facial_features": "NO eyes, NO mouth, NO nose, NO eyebrows, NO eye sockets, NO facial features",
"head_design": "soft rounded sculpted 3D clay head with a completely blank and featureless facial surface",
"body_design": "stylized 3D clay character proportions with soft rounded forms, simplified anatomy, clean silhouettes, and handcrafted sculpted construction",
"hands_and_feet": "rounded clay hands and feet with simplified sculpted shapes",
"clothing": "clothing must be sculpted or modeled as stylized clay forms with clear folds, layered shapes, thickness, and natural movement",
"hair_policy": {
"male_hair": "allowed, neat, well-groomed hairstyle sculpted from clay with clean shape and consistent volume",
"female_hair": "allowed or covered by hijab if needed, sculpted consistently in the same 3D clay style"
},
"character_consistency": "same character identity, body proportions, head shape, hairstyle, clothing, colors, accessories, silhouette, clay material, surface texture, and faceless design must remain consistent across all scenes"
},
"environment_style": {
"environment_rendering": "ALL environments must be fully modeled and rendered in detailed 3D clay animation style, not merely realistic environments with clay characters",
"architecture": "buildings and structures must appear handcrafted and sculpted from clay or modeling compound with dimensional geometry, rounded edges, simplified details, and cinematic composition",
"objects": "all props and objects must be fully modeled as stylized 3D clay elements consistent with the visual world",
"vehicles": "vehicles must use stylized 3D clay construction with rounded sculpted forms, simplified details, and handcrafted appearance",
"nature": "trees, grass, plants, flowers, clouds, terrain, rocks, water, and other natural elements must be represented as cohesive stylized 3D clay assets",
"sky_and_clouds": "sky and clouds should maintain the handcrafted clay aesthetic while preserving cinematic depth and atmospheric composition",
"background": "background elements must maintain 3D depth, perspective, layered sculpted forms, atmospheric separation, and consistent clay styling",
"materials": "use coherent stylized clay materials with soft matte surfaces, subtle sculpting marks, fingerprints, tiny imperfections, and tactile modeling-compound texture",
"texture": "clay surfaces should show subtle handcrafted texture, gentle fingerprints, sculpting marks, soft irregularities, and organic surface variation without becoming photorealistic",
"depth": "foreground, midground, and background must have clear cinematic 3D depth and spatial separation while maintaining the handcrafted clay aesthetic"
},
"lighting_style": {
"lighting": "cinematic 3D lighting adapted to a soft handcrafted clay aesthetic, with warm highlights, gentle shadows, and clear light direction",
"global_illumination": "subtle cinematic global illumination and soft light bounce across clay surfaces",
"ambient_occlusion": "soft ambient occlusion to enhance contact, sculpted details, depth, and dimensionality",
"rim_light": "optional soft cinematic rim lighting when appropriate",
"volumetric_light": "optional subtle volumetric lighting when appropriate",
"shadow_style": "soft diffused shadows with natural falloff suitable for matte clay materials",
"surface_response": "soft matte clay surface response with controlled subtle highlights and minimal gloss",
"color_grading": "cinematic color grading with warm, rich, harmonious, handcrafted-looking colors without excessive neon tones"
},
"camera_style": {
"camera": "cinematic 3D camera composition designed for clay animation",
"movement": "smooth cinematic camera movement such as dolly, tracking, orbit, crane, push-in, pull-out, pan, tilt, or gentle handheld movement",
"depth_of_field": "cinematic depth of field when appropriate, maintaining clear focus on the main character or subject",
"lens": "cinematic lens perspective suitable for handcrafted 3D clay storytelling",
"framing": "professional animated-film composition with strong foreground, midground, and background separation",
"perspective": "consistent 3D perspective while preserving the soft sculpted clay visual language"
},
"animation_rules": {
"movement": "smooth, clean, polished 3D clay animation with subtle stop-motion-inspired character motion",
"body_language": "emotion must be communicated primarily through posture, gestures, body movement, head movement, and character positioning",
"secondary_motion": "subtle natural movement of clay clothing, hair, hijab, bags, props, and environmental elements when appropriate",
"facial_animation": "NO facial animation and NO facial features; emotions must never be expressed through eyes, mouth, eyebrows, or facial expressions",
"motion_style": "gentle, tactile, charming, handcrafted animation while maintaining cinematic storytelling",
"physics": "natural and coherent movement with soft stylized clay physics",
"stop_motion_feeling": "subtle handcrafted stop-motion character timing may be used while maintaining smooth modern cinematic animation"
},
"audio_rules": {
"music": "no music",
"sound": "natural environmental ambiance only",
"allowed_sounds": "footsteps, wind, birds, vehicles, doors, soft clay or object movement, water, natural environmental sounds, and other realistic diegetic sounds"
},
"storyboard_template": {
"scene_number": "",
"scene_title": "",
"Camera": "Describe cinematic 3D camera composition, framing, lens perspective, and movement",
"Lighting": "Describe cinematic 3D lighting, direction, intensity, shadows, highlights, and atmosphere",
"Ambiance": "Describe natural environmental sound and atmosphere",
"Characters": "Describe all faceless 3D clay characters, sculpted clay construction, clothing, hairstyle, body proportions, posture, gestures, position, and movement",
"Setting": "Describe the complete 3D clay environment, architecture, objects, foreground, midground, background, clay materials, sculpted textures, and atmosphere",
"Mood": "Describe the emotional and cinematic tone",
"Dialogue": "None"
},
"consistency_rules": {
"character_consistency": "ALL characters must maintain identical visual identity, proportions, head shape, clothing, colors, hairstyle, accessories, clay materials, sculpted texture, and faceless design throughout the entire sequence",
"environment_consistency": "ALL environments must remain consistent with the established 3D clay animation world",
"world_material_consistency": "ALL major visual elements must use coherent clay, modeling compound, or sculpted soft-material construction",
"style_consistency": "NO sudden change to realistic 3D, 2D, photorealistic, anime, manga, felt, knitted, brick, paper craft, plastic toy, or other unrelated visual styles unless explicitly requested",
"proportion_consistency": "character proportions and sculpted clay construction must remain consistent across scenes",
"sculpting_consistency": "clay texture, sculpting marks, surface softness, fingerprints, imperfections, and modeling style must remain visually consistent",
"lighting_consistency": "lighting must remain coherent with the established environment and time of day",
"material_consistency": "clay surface finish, matte response, texture, and sculpted details must remain visually consistent throughout the sequence",
"color_consistency": "character and environment colors must remain consistent throughout the sequence",
"faceless_consistency": "faceless design must never change regardless of camera angle, distance, lighting, movement, animation, or scene transition"
},
"Notes": "ALL characters remain STRICTLY FACELESS from beginning to end. Every character must have a completely smooth, flat, blank, featureless clay face integrated into a dimensional 3D sculpted clay head. NO eyes, NO mouth, NO nose, NO eyebrows, NO eye sockets, and NO facial features under any circumstances. Emotions must be communicated ONLY through body language, posture, gestures, movement, camera composition, lighting, and scene context. The environment must also follow the same handcrafted 3D clay aesthetic so that characters and environment belong to one unified clay animation world.",
"Super_Negative_Prompt": "2D, flat illustration, 2D cartoon, photorealistic human, realistic human, realistic face, facial features, eyes, mouth, nose, eyebrows, eye sockets, facial expressions, visible eyes, visible mouth, visible nose, realistic skin, detailed facial anatomy, realistic environment, photorealistic environment, non-clay environment, felt animation, knitted animation, brick animation, paper craft, origami, plastic toy, glossy plastic, anime, manga, inconsistent character design, inconsistent environment style, low-poly, unfinished 3D model, distorted anatomy, excessive realism, hard plastic surfaces, metallic realistic surfaces, random art style, style switching, excessive neon colors, creepy appearance"
}
MASTER PROMPT 3D BRICK ANIMATION
{
"system": "SALIMMOORS Faceless 3D Brick Animation Master Prompt",
"global_style": {
"visual_style": "3D brick animation",
"rendering_style": "high-quality stylized 3D brick animation with handcrafted brick-built characters, modular brick construction, clean geometric forms, colorful plastic-like brick surfaces, visible brick seams and connections, cinematic composition, polished materials, dynamic lighting, and professional animated-film quality",
"world_consistency": "ALL characters, environments, buildings, vehicles, props, objects, backgrounds, natural elements, and visual effects must belong to the SAME consistent 3D brick animation world",
"dimensionality": "everything must have clear 3D volume, depth, thickness, modular construction, geometric structure, and recognizable brick-based forms",
"visual_cohesion": "characters and environments must share the same 3D brick construction language, materials, geometry, lighting, color treatment, depth, and cinematic atmosphere",
"construction_style": "the entire visual world should feel physically constructed from interlocking toy bricks and compatible brick-based components",
"animation_quality": "smooth cinematic 3D brick animation, natural character movement adapted to articulated brick-built bodies, controlled secondary motion, smooth cinematic camera movement, and polished animation timing"
},
"character_style": {
"character_rendering": "all characters must be fully modeled and rendered in consistent 3D brick animation style",
"faceless_design": "completely smooth blank brick-built face with no facial features",
"facial_features": "NO eyes, NO mouth, NO nose, NO eyebrows, NO eye sockets, NO facial features",
"head_design": "stylized 3D brick-built head with a smooth blank face surface and visible modular brick construction where appropriate",
"body_design": "stylized brick-built character proportions using modular geometric forms, articulated joints, simplified anatomy, and clean toy-like silhouettes",
"hands_and_feet": "simplified brick-built hands and feet with clean geometric forms",
"clothing": "clothing must be represented through brick-built or brick-compatible forms, layered geometric pieces, molded accessories, and color-blocked brick elements rather than realistic fabric simulation",
"hair_policy": {
"male_hair": "allowed, neat, well-groomed brick-built hairstyle using compatible geometric brick pieces with a clean recognizable silhouette",
"female_hair": "allowed or covered by hijab if needed, constructed from consistent brick-based elements"
},
"character_consistency": "same character identity, body proportions, head shape, hairstyle, clothing, colors, accessories, silhouette, brick construction, and faceless design must remain consistent across all scenes"
},
"environment_style": {
"environment_rendering": "ALL environments must be fully modeled and rendered in detailed 3D brick animation style, not merely realistic environments with brick characters",
"architecture": "buildings and structures must be constructed from modular interlocking bricks with believable brick-built geometry, layered details, clean shapes, and cinematic composition",
"objects": "all props and objects must be fully modeled as stylized 3D brick-built elements consistent with the visual world",
"vehicles": "vehicles must use stylized 3D brick construction with modular pieces, geometric forms, functional-looking details, and cohesive toy-like proportions",
"nature": "trees, grass, plants, flowers, clouds, terrain, water, and other natural elements must be represented using creative brick-built forms while preserving recognizable shapes",
"sky_and_clouds": "sky and clouds should maintain the stylized brick animation aesthetic while preserving cinematic depth and atmospheric composition",
"background": "background elements must maintain 3D depth, perspective, modular construction, atmospheric separation, and consistent brick styling",
"materials": "use coherent stylized brick materials with smooth toy-like surfaces, subtle plastic sheen, clean edges, visible seams, connection points, studs, plates, tiles, and modular construction details where appropriate",
"construction_details": "include recognizable brick studs, plates, tiles, slopes, connectors, joints, and modular construction details without overcrowding the scene",
"depth": "foreground, midground, and background must have clear cinematic 3D depth and spatial separation while maintaining the brick-built aesthetic"
},
"lighting_style": {
"lighting": "cinematic 3D lighting adapted to a polished brick animation aesthetic, with clean highlights, soft shadows, and clear light direction",
"global_illumination": "subtle cinematic global illumination and natural light bounce across brick surfaces",
"ambient_occlusion": "soft ambient occlusion to enhance contact, seams, brick connections, and dimensionality",
"rim_light": "optional cinematic rim lighting when appropriate",
"volumetric_light": "optional subtle volumetric lighting when appropriate",
"shadow_style": "soft but defined stylized shadows with natural falloff",
"surface_response": "controlled glossy-to-semi-matte toy-plastic response without excessive reflections",
"color_grading": "cinematic color grading with vibrant, rich, harmonious colors while avoiding excessive neon tones"
},
"camera_style": {
"camera": "cinematic 3D camera composition designed for brick animation",
"movement": "smooth cinematic camera movement such as dolly, tracking, orbit, crane, push-in, pull-out, pan, tilt, or gentle handheld movement",
"depth_of_field": "cinematic depth of field when appropriate, maintaining clear focus on the main character or subject",
"lens": "cinematic lens perspective suitable for stylized 3D brick storytelling",
"framing": "professional animated-film composition with strong foreground, midground, and background separation",
"perspective": "consistent 3D perspective while preserving the modular brick-built visual language"
},
"animation_rules": {
"movement": "smooth, clean, polished 3D brick animation",
"body_language": "emotion must be communicated primarily through posture, gestures, body movement, head movement, and character positioning",
"secondary_motion": "subtle movement of brick-built accessories, bags, clothing elements, hair pieces, environmental objects, and movable brick components when appropriate",
"facial_animation": "NO facial animation and NO facial features; emotions must never be expressed through eyes, mouth, eyebrows, or facial expressions",
"motion_style": "slightly playful and stylized brick-toy movement while maintaining cinematic storytelling",
"physics": "natural and coherent movement adapted to articulated brick-built characters and modular objects",
"brick_integrity": "characters, objects, and environments should remain structurally connected during movement unless intentional brick separation is explicitly required"
},
"audio_rules": {
"music": "no music",
"sound": "natural environmental ambiance only",
"allowed_sounds": "footsteps, wind, birds, vehicles, doors, subtle plastic or brick contact sounds, object movement, water, natural environmental sounds, and other realistic diegetic sounds"
},
"storyboard_template": {
"scene_number": "",
"scene_title": "",
"Camera": "Describe cinematic 3D camera composition, framing, lens perspective, and movement",
"Lighting": "Describe cinematic 3D lighting, direction, intensity, shadows, highlights, and atmosphere",
"Ambiance": "Describe natural environmental sound and atmosphere",
"Characters": "Describe all faceless 3D brick characters, brick construction, clothing, hairstyle, body proportions, posture, gestures, position, and movement",
"Setting": "Describe the complete 3D brick environment, architecture, objects, foreground, midground, background, brick construction, materials, and atmosphere",
"Mood": "Describe the emotional and cinematic tone",
"Dialogue": "None"
},
"consistency_rules": {
"character_consistency": "ALL characters must maintain identical visual identity, proportions, head shape, clothing, colors, hairstyle, accessories, brick construction, and faceless design throughout the entire sequence",
"environment_consistency": "ALL environments must remain consistent with the established 3D brick animation world",
"world_material_consistency": "ALL major visual elements must use coherent brick-built, toy-like, modular construction",
"style_consistency": "NO sudden change to realistic 3D, 2D, photorealistic, anime, manga, clay, felt, knitted, paper craft, or other unrelated visual styles unless explicitly requested",
"proportion_consistency": "character proportions and brick-built construction must remain consistent across scenes",
"construction_consistency": "brick size, connection style, modular geometry, studs, plates, tiles, and construction logic must remain visually consistent",
"lighting_consistency": "lighting must remain coherent with the established environment and time of day",
"material_consistency": "brick surface finish, plastic response, colors, seams, and connection details must remain visually consistent throughout the sequence",
"color_consistency": "character and environment colors must remain consistent throughout the sequence",
"faceless_consistency": "faceless design must never change regardless of camera angle, distance, lighting, movement, animation, or scene transition"
},
"Notes": "ALL characters remain STRICTLY FACELESS from beginning to end. Every character must have a completely smooth, blank, featureless face integrated into a dimensional 3D brick-built head. NO eyes, NO mouth, NO nose, NO eyebrows, NO eye sockets, and NO facial features under any circumstances. Emotions must be communicated ONLY through body language, posture, gestures, movement, camera composition, lighting, and scene context. The environment must also follow the same modular 3D brick-built aesthetic so that characters and environment belong to one unified brick animation world.",
"Super_Negative_Prompt": "2D, flat illustration, 2D cartoon, photorealistic human, realistic human, realistic face, facial features, eyes, mouth, nose, eyebrows, eye sockets, facial expressions, visible eyes, visible mouth, visible nose, realistic skin, detailed facial anatomy, realistic fabric, felt animation, knitted animation, clay animation, paper craft, origami, anime, manga, realistic environment, photorealistic environment, non-brick environment, non-modular environment, soft textile surfaces, fuzzy materials, metallic realistic surfaces, glass realism, inconsistent character design, inconsistent environment style, low-poly, unfinished 3D model, distorted anatomy, excessive realism, flat lighting, random art style, style switching, excessive neon colors, broken brick connections, detached body parts, deformed brick structure, creepy appearance"
}
MASTER PROMPT 3D FUTURISTIC ROBOTIC ANIMATION
{
"system": "SALIMMOORS Faceless 3D Futuristic Robotic Animation Master Prompt",
"global_style": {
"visual_style": "3D futuristic robotic animation",
"rendering_style": "high-quality stylized 3D futuristic robotic animation with sophisticated robotic characters, advanced mechanical architecture, futuristic technology, clean industrial design, dimensional hard-surface modeling, polished materials, cinematic lighting, atmospheric depth, and professional animated-film quality",
"world_consistency": "ALL characters, environments, buildings, vehicles, robots, machines, props, objects, backgrounds, technological elements, and visual effects must belong to the SAME consistent 3D futuristic robotic animation world",
"dimensionality": "everything must have clear 3D volume, depth, thickness, mechanical structure, hard-surface geometry, and dimensional forms",
"visual_cohesion": "characters and environments must share the same futuristic robotic design language, materials, geometry, lighting, color treatment, depth, technology level, and cinematic atmosphere",
"technology_level": "advanced futuristic technology with believable mechanical systems, intelligent machines, autonomous devices, holographic interfaces, energy systems, robotic infrastructure, and futuristic transportation",
"design_language": "sleek futuristic industrial design, clean hard-surface geometry, elegant mechanical details, functional engineering, sophisticated robotics, and cinematic sci-fi aesthetics",
"animation_quality": "smooth cinematic 3D robotic animation, precise mechanical movement, natural character gestures adapted to robotic bodies, controlled secondary motion, smooth camera movement, and polished animation timing"
},
"character_style": {
"character_rendering": "all characters must be fully modeled and rendered in consistent 3D futuristic robotic animation style",
"faceless_design": "smooth flat blank face integrated naturally into the robotic head design",
"facial_features": "NO eyes, NO mouth, NO nose, NO eyebrows, NO eye sockets, NO facial features",
"head_design": "futuristic robotic head with a smooth flat featureless facial surface, clean geometric contours, and sophisticated mechanical construction",
"body_design": "stylized humanoid robotic body with balanced proportions, clean mechanical anatomy, articulated joints, advanced armor panels, and functional mechanical components",
"hands_and_feet": "advanced robotic hands and feet with clean mechanical geometry, articulated joints, and functional engineering details",
"body_surface": "combination of futuristic armor panels, smooth composite surfaces, mechanical joints, subtle seams, structural components, and advanced technological details",
"clothing_policy": "if clothing is required, integrate clothing-inspired elements into the futuristic robotic design while maintaining the robotic material language and silhouette",
"hair_policy": {
"male_hair": "optional stylized synthetic or holographic hair-like design only when explicitly required, otherwise use a clean robotic head design",
"female_hair": "optional stylized synthetic or holographic hair-like design, or covered by a futuristic hijab-inspired robotic design if needed"
},
"character_consistency": "same character identity, robotic body proportions, head design, armor configuration, colors, materials, accessories, mechanical details, and faceless design must remain consistent across all scenes"
},
"environment_style": {
"environment_rendering": "ALL environments must be fully modeled and rendered in detailed 3D futuristic robotic animation style, not merely realistic environments with robotic characters",
"architecture": "futuristic buildings and structures with advanced geometric architecture, metallic and composite surfaces, integrated technology, illuminated pathways, robotic infrastructure, and cinematic scale",
"interior_design": "futuristic interiors with advanced control systems, robotic machinery, holographic displays, illuminated panels, intelligent interfaces, and clean technological architecture",
"objects": "all props and objects must be fully modeled as futuristic technological or robotic elements consistent with the visual world",
"vehicles": "vehicles must use advanced futuristic robotic design with aerodynamic or geometric forms, autonomous systems, illuminated details, and sophisticated mechanical construction",
"robots_and_machines": "background robots, drones, automated machines, robotic arms, service units, and technological devices must follow the same futuristic robotic design language",
"nature": "when natural elements are present, they must be integrated naturally into the futuristic world while maintaining the established 3D cinematic robotic aesthetic",
"sky_and_atmosphere": "sky, clouds, atmospheric effects, distant structures, energy fields, and futuristic skyline elements must maintain cinematic depth and technological atmosphere",
"background": "background elements must maintain 3D depth, perspective, atmospheric separation, technological detail, and consistent futuristic robotic styling",
"materials": "use coherent futuristic materials such as brushed metal, anodized metal, carbon fiber, advanced composite materials, ceramic panels, glass, translucent polymers, and controlled emissive surfaces",
"technology_details": "include believable futuristic details such as sensors, panels, cables, ports, energy conduits, holographic interfaces, illuminated indicators, robotic mechanisms, and modular technological components where appropriate",
"depth": "foreground, midground, and background must have clear cinematic 3D depth and spatial separation"
},
"lighting_style": {
"lighting": "cinematic 3D futuristic lighting with controlled highlights, dramatic shadows, clear light direction, and sophisticated sci-fi atmosphere",
"global_illumination": "subtle cinematic global illumination and realistic light bounce across futuristic materials",
"ambient_occlusion": "controlled ambient occlusion to enhance mechanical joints, panel seams, contact surfaces, and dimensionality",
"rim_light": "optional cinematic rim lighting to emphasize robotic silhouettes",
"volumetric_light": "optional cinematic volumetric light beams, atmospheric haze, and futuristic light shafts when appropriate",
"emissive_light": "subtle controlled emissive lighting from robotic interfaces, energy sources, indicators, holograms, and technological elements",
"shadow_style": "cinematic shadows with controlled softness and natural falloff",
"surface_response": "realistic-to-stylized hard-surface reflections with controlled metallic and composite material response",
"color_grading": "cinematic futuristic color grading with rich, sophisticated, harmonious colors and controlled technological accents without excessive neon"
},
"camera_style": {
"camera": "cinematic 3D camera composition designed for futuristic robotic animation",
"movement": "smooth cinematic camera movement such as dolly, tracking, orbit, crane, push-in, pull-out, pan, tilt, aerial movement, or controlled handheld movement",
"depth_of_field": "cinematic depth of field when appropriate, maintaining clear focus on the primary character or technological subject",
"lens": "cinematic lens perspective suitable for futuristic sci-fi storytelling",
"framing": "professional animated-film composition with strong foreground, midground, and background separation",
"perspective": "consistent cinematic 3D perspective emphasizing futuristic scale, technology, architecture, and robotic characters"
},
"animation_rules": {
"movement": "smooth, clean, polished 3D robotic animation",
"body_language": "emotion must be communicated primarily through posture, gestures, body movement, head orientation, robotic motion, and character positioning",
"mechanical_movement": "robotic joints and mechanical components must move with believable articulated motion",
"secondary_motion": "subtle movement of cables, armor panels, accessories, holographic interfaces, energy effects, and environmental technological elements when appropriate",
"facial_animation": "NO facial animation and NO facial features; emotions must never be expressed through eyes, mouth, eyebrows, or facial expressions",
"motion_style": "precise, elegant, controlled robotic movement while maintaining cinematic storytelling",
"physics": "natural and coherent mechanical physics with believable weight, inertia, articulation, and interaction with the environment",
"technology_interaction": "robotic characters should interact naturally with futuristic interfaces, machines, doors, vehicles, holograms, and technological objects"
},
"audio_rules": {
"music": "no music",
"sound": "natural environmental ambiance and diegetic futuristic mechanical sounds only",
"allowed_sounds": "robotic footsteps, mechanical joints, servo movement, hydraulic sounds, electric hum, subtle machinery, doors, vehicles, drones, wind, environmental sounds, interface sounds, and other realistic diegetic futuristic sounds"
},
"storyboard_template": {
"scene_number": "",
"scene_title": "",
"Camera": "Describe cinematic 3D camera composition, framing, lens perspective, and movement",
"Lighting": "Describe cinematic futuristic 3D lighting, direction, intensity, shadows, highlights, emissive elements, and atmosphere",
"Ambiance": "Describe natural environmental and futuristic mechanical sounds",
"Characters": "Describe all faceless 3D futuristic robotic characters, robotic body design, armor, materials, colors, accessories, posture, gestures, position, and movement",
"Setting": "Describe the complete 3D futuristic robotic environment, architecture, machines, vehicles, technological objects, foreground, midground, background, materials, and atmosphere",
"Mood": "Describe the emotional and cinematic tone",
"Dialogue": "None"
},
"consistency_rules": {
"character_consistency": "ALL characters must maintain identical visual identity, robotic proportions, head design, armor configuration, colors, materials, accessories, mechanical details, and faceless design throughout the entire sequence",
"environment_consistency": "ALL environments must remain consistent with the established 3D futuristic robotic animation world",
"world_technology_consistency": "technology, machines, interfaces, vehicles, robotics, architecture, and infrastructure must follow a coherent futuristic technology level",
"design_consistency": "all robotic and architectural elements must follow the same established futuristic industrial design language",
"style_consistency": "NO sudden change to 2D, photorealistic human, medieval, fantasy, organic cartoon, felt, knitted, brick, clay, or other unrelated visual styles unless explicitly requested",
"proportion_consistency": "robotic character proportions and mechanical construction must remain consistent across scenes",
"mechanical_consistency": "joints, armor panels, mechanical components, cables, sensors, and technological systems must remain logically connected and consistent",
"lighting_consistency": "lighting must remain coherent with the established environment and time of day",
"material_consistency": "metal, composite, glass, ceramic, carbon fiber, and emissive materials must remain visually consistent throughout the sequence",
"color_consistency": "character, environment, interface, and technological accent colors must remain consistent throughout the sequence",
"faceless_consistency": "faceless design must never change regardless of camera angle, distance, lighting, movement, animation, or scene transition"
},
"Notes": "ALL characters remain STRICTLY FACELESS from beginning to end. Every character must have a completely smooth, flat, blank, featureless face integrated into a dimensional 3D futuristic robotic head. NO eyes, NO mouth, NO nose, NO eyebrows, NO eye sockets, and NO facial features under any circumstances. Emotions must be communicated ONLY through body language, posture, gestures, head orientation, robotic movement, camera composition, lighting, and scene context. The environment must also follow the same futuristic robotic aesthetic so that characters and environment belong to one unified 3D futuristic robotic animation world.",
"Super_Negative_Prompt": "2D, flat illustration, 2D cartoon, photorealistic human, realistic human face, facial features, eyes, mouth, nose, eyebrows, eye sockets, facial expressions, visible eyes, visible mouth, visible nose, realistic skin face, organic human face, medieval environment, fantasy environment, traditional cartoon environment, felt, knitted, brick, clay, paper craft, wooden toy, realistic modern environment, inconsistent robotic design, inconsistent environment style, low-poly, unfinished 3D model, distorted robotic anatomy, broken mechanical joints, disconnected armor panels, excessive realism, random art style, style switching, excessive neon, excessive glow, oversaturated colors, chaotic technology, non-functional mechanical design, creepy appearance"
}
MASTER PROMPT 3D KNITTED ANIMATION
{
"system": "SALIMMOORS Faceless 3D Knitted Animation Master Prompt",
"global_style": {
"visual_style": "3D knitted animation",
"rendering_style": "high-quality stylized 3D knitted animation with handcrafted knitted characters, soft yarn surfaces, visible knitted stitches, woven fibers, looped thread patterns, cozy textile construction, rounded soft forms, cinematic composition, warm atmospheric lighting, dimensional depth, and professional animated-film quality",
"world_consistency": "ALL characters, environments, buildings, vehicles, props, objects, backgrounds, natural elements, and visual effects must belong to the SAME consistent 3D knitted animation world",
"dimensionality": "everything must have clear 3D volume, thickness, depth, soft rounded forms, knitted construction, visible yarn loops, and dimensional textile surfaces",
"visual_cohesion": "characters and environments must share the same 3D knitted material language, yarn texture, stitch patterns, softness, lighting, color treatment, depth, and cinematic atmosphere",
"handcrafted_feeling": "the entire visual world should feel handcrafted from knitted yarn, wool, thread, and soft textile materials while maintaining polished cinematic animation quality",
"animation_quality": "smooth cinematic 3D knitted animation, natural body movement, soft textile motion, subtle secondary movement, smooth cinematic camera movement, and polished animation timing"
},
"character_style": {
"character_rendering": "all characters must be fully modeled and rendered in consistent 3D knitted animation style",
"faceless_design": "smooth flat blank knitted face with no facial features, naturally integrated into the soft 3D knitted head",
"facial_features": "NO eyes, NO mouth, NO nose, NO eyebrows, NO eye sockets, NO facial features",
"head_design": "soft rounded 3D knitted head with a completely blank and featureless facial surface covered by consistent knitted yarn texture",
"body_design": "stylized 3D knitted character proportions with soft rounded forms, simplified anatomy, clean silhouettes, and handcrafted textile construction",
"hands_and_feet": "soft rounded knitted hands and feet with simplified textile shapes",
"clothing": "clothing must be fully constructed from knitted yarn or soft textile materials with visible stitches, loops, seams, folds, thickness, and natural fabric movement",
"hair_policy": {
"male_hair": "allowed, neat, well-groomed hairstyle made from stylized yarn or knitted textile with clean shape and consistent volume",
"female_hair": "allowed or covered by hijab if needed, constructed consistently from knitted yarn or soft textile materials"
},
"character_consistency": "same character identity, body proportions, head shape, hairstyle, clothing, colors, accessories, silhouette, yarn type, stitch pattern, knitted texture, and faceless design must remain consistent across all scenes"
},
"environment_style": {
"environment_rendering": "ALL environments must be fully modeled and rendered in detailed 3D knitted animation style, not merely realistic environments with knitted characters",
"architecture": "buildings and structures must appear handcrafted from knitted yarn, woven textile, wool, soft fabric, and layered knitted materials while maintaining believable 3D structure",
"interior_design": "interior spaces must use knitted walls, soft textile furniture, woven surfaces, yarn-based decorations, knitted curtains, rugs, cushions, and other cohesive textile elements",
"objects": "all props and objects must be fully modeled as stylized 3D knitted or textile elements consistent with the visual world",
"vehicles": "vehicles must use stylized 3D knitted construction with soft rounded forms, yarn-covered surfaces, simplified details, and handcrafted textile appearance",
"nature": "trees, grass, plants, flowers, clouds, terrain, rocks, water, and other natural elements must be represented as cohesive stylized 3D knitted or textile assets while remaining recognizable",
"sky_and_clouds": "sky and clouds should maintain the handcrafted knitted or soft textile aesthetic while preserving cinematic depth and atmospheric composition",
"background": "background elements must maintain 3D depth, perspective, layered textile construction, soft atmospheric separation, and consistent knitted styling",
"materials": "use coherent stylized knitted materials such as wool yarn, cotton yarn, soft thread, woven fabric, knitted fabric, fleece-like textile, crocheted surfaces, and other appropriate textile materials",
"texture": "knitted surfaces should clearly show yarn fibers, loops, stitches, woven patterns, seams, soft fuzzy fibers, and handcrafted textile imperfections without becoming photorealistic",
"stitch_detail": "include visible but controlled knit stitches, yarn loops, woven patterns, seams, and thread structures appropriate to the object",
"depth": "foreground, midground, and background must have clear cinematic 3D depth and spatial separation while maintaining the handcrafted knitted aesthetic"
},
"lighting_style": {
"lighting": "cinematic 3D lighting adapted to a soft handcrafted knitted aesthetic, with warm highlights, gentle shadows, and clear light direction",
"global_illumination": "subtle cinematic global illumination and soft light bounce across knitted and textile surfaces",
"ambient_occlusion": "soft ambient occlusion to enhance contact, stitch depth, folds, seams, and dimensionality",
"rim_light": "optional soft cinematic rim lighting when appropriate",
"volumetric_light": "optional subtle volumetric lighting when appropriate",
"shadow_style": "soft diffused shadows with natural falloff suitable for soft yarn and textile materials",
"surface_response": "soft matte textile surface response with subtle highlights and visible fiber interaction with light",
"color_grading": "cinematic color grading with warm, rich, harmonious, cozy colors without excessive neon tones"
},
"camera_style": {
"camera": "cinematic 3D camera composition designed for knitted animation",
"movement": "smooth cinematic camera movement such as dolly, tracking, orbit, crane, push-in, pull-out, pan, tilt, or gentle handheld movement",
"depth_of_field": "cinematic depth of field when appropriate, maintaining clear focus on the main character or subject",
"lens": "cinematic lens perspective suitable for handcrafted 3D knitted storytelling",
"framing": "professional animated-film composition with strong foreground, midground, and background separation",
"perspective": "consistent 3D perspective while preserving the soft knitted textile visual language"
},
"animation_rules": {
"movement": "smooth, clean, polished 3D knitted animation",
"body_language": "emotion must be communicated primarily through posture, gestures, body movement, head movement, and character positioning",
"secondary_motion": "subtle natural movement of knitted clothing, yarn hair, hijab, bags, loose threads, fabric layers, and environmental textile elements",
"fabric_motion": "soft believable knitted fabric and yarn movement with tactile textile behavior",
"facial_animation": "NO facial animation and NO facial features; emotions must never be expressed through eyes, mouth, eyebrows, or facial expressions",
"motion_style": "gentle, charming, tactile, handcrafted textile movement while maintaining cinematic storytelling",
"physics": "natural and coherent movement with soft stylized textile physics",
"yarn_behavior": "yarn and knitted elements should deform naturally and softly during movement while preserving their knitted structure"
},
"audio_rules": {
"music": "no music",
"sound": "natural environmental ambiance only",
"allowed_sounds": "soft footsteps, wind, birds, vehicles, doors, subtle fabric movement, yarn movement, water, natural environmental sounds, and other realistic diegetic sounds"
},
"storyboard_template": {
"scene_number": "",
"scene_title": "",
"Camera": "Describe cinematic 3D camera composition, framing, lens perspective, and movement",
"Lighting": "Describe cinematic 3D lighting, direction, intensity, shadows, highlights, and atmosphere",
"Ambiance": "Describe natural environmental sound and atmosphere",
"Characters": "Describe all faceless 3D knitted characters, knitted construction, yarn texture, clothing, hairstyle, body proportions, posture, gestures, position, and movement",
"Setting": "Describe the complete 3D knitted environment, architecture, objects, foreground, midground, background, yarn materials, stitch patterns, textile textures, and atmosphere",
"Mood": "Describe the emotional and cinematic tone",
"Dialogue": "None"
},
"consistency_rules": {
"character_consistency": "ALL characters must maintain identical visual identity, proportions, head shape, clothing, colors, hairstyle, accessories, yarn materials, stitch patterns, knitted texture, and faceless design throughout the entire sequence",
"environment_consistency": "ALL environments must remain consistent with the established 3D knitted animation world",
"world_material_consistency": "ALL major visual elements must use coherent knitted, woven, yarn, wool, thread, or soft textile construction",
"style_consistency": "NO sudden change to realistic 3D, 2D, photorealistic, anime, manga, felt, clay, brick, wood, paper craft, plastic toy, or other unrelated visual styles unless explicitly requested",
"proportion_consistency": "character proportions and knitted textile construction must remain consistent across scenes",
"stitch_consistency": "knit stitch size, loop pattern, yarn thickness, textile density, and fabric structure must remain visually consistent",
"yarn_consistency": "yarn thickness, fiber appearance, fuzziness, softness, and color must remain consistent throughout the sequence",
"lighting_consistency": "lighting must remain coherent with the established environment and time of day",
"material_consistency": "knitted surface finish, fiber texture, stitch patterns, seams, and textile behavior must remain visually consistent throughout the sequence",
"color_consistency": "character and environment yarn colors, textile colors, and accent colors must remain consistent throughout the sequence",
"faceless_consistency": "faceless design must never change regardless of camera angle, distance, lighting, movement, animation, or scene transition"
},
"Notes": "ALL characters remain STRICTLY FACELESS from beginning to end. Every character must have a completely smooth, flat, blank, featureless knitted face integrated into a dimensional 3D knitted head. NO eyes, NO mouth, NO nose, NO eyebrows, NO eye sockets, and NO facial features under any circumstances. Emotions must be communicated ONLY through body language, posture, gestures, movement, camera composition, lighting, and scene context. The environment must also follow the same handcrafted 3D knitted aesthetic so that characters and environment belong to one unified knitted animation world.",
"Super_Negative_Prompt": "2D, flat illustration, 2D cartoon, photorealistic human, realistic human face, facial features, eyes, mouth, nose, eyebrows, eye sockets, facial expressions, visible eyes, visible mouth, visible nose, realistic skin, detailed facial anatomy, realistic environment, photorealistic environment, non-knitted environment, non-textile environment, felt animation, clay animation, brick animation, wood animation, paper craft, origami, plastic toy, hard plastic surfaces, metallic realistic surfaces, anime, manga, inconsistent character design, inconsistent environment style, low-poly, unfinished 3D model, distorted anatomy, excessive realism, random art style, style switching, excessive neon colors, smooth plastic surface without yarn texture, missing knit stitches, missing yarn fibers, creepy appearance"
}
MASTER PROMPT 3D PAPER CRAFT ANIMATION
{
"system": "SALIMMOORS Faceless 3D Paper Craft Animation Master Prompt",
"global_style": {
"visual_style": "3D Paper Craft Animation",
"rendering_style": "high-quality stylized 3D paper craft animation with handcrafted paper characters, layered paper construction, folded paper forms, cut-paper elements, visible paper edges, subtle paper fibers, dimensional cardstock surfaces, clean geometric shapes, tactile handmade appearance, cinematic composition, soft atmospheric lighting, realistic 3D depth, and professional animated-film quality",
"core_visual_identity": "The entire visual world must look as if it has been physically handcrafted from paper, cardstock, cardboard, folded paper, cut paper, layered paper, rolled paper, and paper-based materials.",
"world_consistency": "ALL characters, environments, buildings, roads, terrain, vehicles, furniture, props, plants, trees, clouds, backgrounds, foreground elements, and visual effects MUST belong to the SAME 3D Paper Craft Animation world.",
"environment_rule": "The environment MUST NOT be realistic, photorealistic, plastic, metal, clay, wood, or ordinary 3D. Every visible environmental element must be designed and rendered as a 3D paper craft object.",
"dimensionality": "Everything must have clear 3D volume, thickness, depth, layered construction, folded structures, cut edges, paper surfaces, and physically believable paper geometry.",
"handcrafted_feeling": "The entire scene should feel handmade, carefully assembled, layered, folded, cut, glued, and crafted from paper while maintaining polished cinematic animation quality.",
"visual_cohesion": "Characters and environments must share identical paper material language, paper thickness, texture, edge treatment, construction technique, lighting, color palette, depth, and cinematic atmosphere.",
"animation_quality": "Smooth cinematic 3D paper craft animation with natural body movement, subtle paper deformation, controlled secondary motion, cinematic camera movement, believable paper physics, and polished animated-film quality."
},
"character_style": {
"character_rendering": "ALL characters must be fully modeled and rendered as 3D paper craft characters.",
"faceless_design": "Completely flat, smooth, blank paper face with absolutely no facial features.",
"facial_features": "NO eyes, NO mouth, NO nose, NO eyebrows, NO eye sockets, NO facial features.",
"head_design": "Three-dimensional paper-crafted head constructed from layered, folded, shaped, or assembled paper with a completely blank facial surface.",
"body_design": "Stylized 3D paper craft body with simplified anatomy, clean geometric forms, layered paper construction, visible paper thickness, and handcrafted silhouette.",
"hands_and_feet": "Simplified paper-crafted hands and feet constructed from layered, folded, or shaped paper.",
"clothing": "All clothing must be made from layered, folded, cut, or shaped paper. Clothing must have visible paper thickness, folds, seams, edges, layers, and controlled paper movement.",
"hair_policy": {
"male_hair": "Allowed, neat and well-groomed, constructed from layered, folded, rolled, or cut paper with a clean recognizable silhouette.",
"female_hair": "Allowed or covered by hijab if needed, constructed from the same layered and folded paper materials."
},
"character_consistency": "The same character must maintain identical body proportions, head shape, clothing design, clothing colors, hairstyle, accessories, paper thickness, paper texture, construction technique, silhouette, and faceless design throughout every scene."
},
"environment_style": {
"environment_rendering": "ALL environments MUST be fully constructed and rendered in detailed 3D Paper Craft Animation style.",
"architecture": "Buildings, houses, schools, pesantren, rooms, doors, windows, walls, roofs, fences, gates, stairs, and other structures must be constructed entirely from layered, folded, cut, assembled, or rolled paper.",
"roads_and_terrain": "Roads, sidewalks, soil, grass areas, hills, fields, and terrain must be represented using layered and shaped paper surfaces with visible paper construction.",
"interior_design": "Furniture, walls, floors, curtains, carpets, books, tables, chairs, cabinets, decorations, and interior objects must all be made from paper craft materials.",
"vehicles": "Cars, motorcycles, buses, bicycles, airplanes, trains, and other vehicles must be fully constructed from 3D paper craft using folded, layered, rolled, and assembled paper forms.",
"nature": "Trees, grass, flowers, leaves, bushes, mountains, rocks, water, clouds, and other natural elements must be stylized as handcrafted paper objects while remaining recognizable.",
"sky_and_clouds": "Sky and clouds must use layered, cut, folded, rolled, or sculpted paper construction and must remain visually consistent with the paper craft world.",
"objects": "Every visible prop and object must use the same 3D paper craft construction language.",
"background": "Background elements must also be made from paper craft. NO realistic photographic background, realistic 3D environment, or generic digital background.",
"foreground": "Foreground objects must maintain visible paper thickness, layered edges, folds, seams, and handcrafted construction.",
"materials": [
"cardstock",
"construction paper",
"handmade paper",
"textured paper",
"folded paper",
"cut paper",
"layered paper",
"corrugated cardboard",
"paperboard",
"rolled paper",
"origami-style paper"
],
"paper_texture": "Paper surfaces should contain subtle fibers, grain, tiny imperfections, folds, creases, cut marks, layered edges, and handcrafted variation without becoming photorealistic.",
"construction_details": "Use recognizable paper folds, tabs, seams, overlaps, layered sheets, cut edges, rolled paper, accordion folds, paper joints, glued-looking connections, and handcrafted assembly details where appropriate.",
"depth": "Foreground, midground, and background must have strong cinematic 3D depth while every layer remains visibly constructed from paper."
},
"paper_physics": {
"material_behavior": "Paper behaves like lightweight physical paper with believable stiffness, bending, folding, fluttering, and slight deformation.",
"folding": "Paper can bend and fold naturally when required, while maintaining believable structural thickness.",
"movement": "Loose paper elements, leaves, posters, clothing edges, curtains, and other lightweight paper objects may gently flutter in wind.",
"structural_integrity": "Characters, buildings, vehicles, and props must remain structurally coherent during movement unless intentional folding, unfolding, tearing, or transformation is explicitly requested."
},
"lighting_style": {
"lighting": "Cinematic 3D lighting adapted to a handcrafted paper aesthetic with soft highlights, gentle shadows, and clear directional lighting.",
"global_illumination": "Subtle cinematic global illumination with soft light bounce across paper surfaces.",
"ambient_occlusion": "Soft ambient occlusion emphasizing layered paper edges, folds, overlaps, seams, and contact surfaces.",
"rim_light": "Optional subtle cinematic rim lighting when appropriate.",
"volumetric_light": "Optional subtle volumetric lighting for cinematic atmosphere.",
"shadow_style": "Soft, natural shadows with clear contact shadows between layered paper elements.",
"surface_response": "Mostly matte paper surfaces with subtle highlights depending on the paper type.",
"color_grading": "Cinematic color grading with rich, harmonious, warm, handcrafted colors while avoiding excessive neon colors."
},
"camera_style": {
"camera": "Cinematic 3D camera designed specifically for handcrafted paper craft animation.",
"movement": "Smooth cinematic dolly, tracking, orbit, crane, push-in, pull-out, pan, tilt, aerial movement, or gentle handheld movement.",
"depth_of_field": "Cinematic depth of field when appropriate while preserving the visibility of important paper construction details.",
"lens": "Cinematic lens perspective suitable for stylized 3D paper storytelling.",
"framing": "Professional animated-film composition with strong foreground, midground, and background separation.",
"perspective": "Consistent 3D perspective emphasizing the layered depth of the paper-crafted world."
},
"animation_rules": {
"movement": "Smooth, clean, polished 3D Paper Craft Animation.",
"body_language": "Emotion must be communicated primarily through posture, gestures, body movement, head movement, and character positioning.",
"facial_animation": "STRICTLY PROHIBITED. No facial animation and no facial features.",
"secondary_motion": "Subtle movement of paper clothing, hair, hijab, bags, loose paper pieces, posters, curtains, leaves, and environmental paper elements.",
"paper_motion": "Paper elements should move with believable lightweight paper physics.",
"motion_style": "Gentle, tactile, handcrafted movement while maintaining cinematic storytelling.",
"physics": "Natural stylized paper physics with believable weight, stiffness, folding, bending, and fluttering.",
"interaction": "Characters must physically interact with paper-crafted objects and environments in a believable manner."
},
"audio_rules": {
"music": "NO MUSIC",
"sound": "Natural environmental ambiance only.",
"allowed_sounds": [
"footsteps",
"wind",
"birds",
"vehicles",
"doors",
"paper rustling",
"paper folding",
"paper movement",
"light object movement",
"water",
"natural environmental sounds"
]
},
"storyboard_template": {
"scene_number": "",
"scene_title": "",
"Camera": "Describe cinematic 3D camera composition, framing, lens perspective, camera movement, and depth of field.",
"Lighting": "Describe cinematic paper-craft lighting, direction, intensity, shadows, highlights, and atmosphere.",
"Ambiance": "Describe natural environmental sound and atmosphere. No music.",
"Characters": "Describe ALL faceless 3D paper craft characters, their paper construction, clothing, hairstyle, body proportions, posture, gestures, position, and movement.",
"Setting": "Describe the COMPLETE 3D paper craft environment including architecture, roads, terrain, objects, foreground, midground, background, paper materials, folds, layers, cut edges, paper texture, and atmosphere.",
"Mood": "Describe the emotional and cinematic tone.",
"Dialogue": "None"
},
"consistency_rules": {
"character_consistency": "ALL characters must maintain identical visual identity, body proportions, head shape, clothing, colors, hairstyle, accessories, paper materials, construction technique, and faceless design throughout the entire sequence.",
"environment_consistency": "ALL environments must remain completely consistent with the established 3D Paper Craft Animation world.",
"world_material_consistency": "ALL visible objects must use coherent paper-based construction.",
"character_environment_consistency": "Characters and environments MUST look as if they were created by the same paper craft artist using the same paper materials and construction techniques.",
"paper_thickness_consistency": "Paper thickness, layered edges, folds, seams, and cut edges must remain visually consistent.",
"construction_consistency": "Paper construction techniques must remain coherent across all scenes.",
"lighting_consistency": "Lighting must remain coherent with the established environment and time of day.",
"material_consistency": "Paper texture, fibers, grain, matte finish, folds, edges, and surface quality must remain consistent.",
"color_consistency": "Character and environment colors must remain consistent throughout the sequence.",
"faceless_consistency": "The faceless design must NEVER change regardless of camera angle, distance, lighting, movement, animation, or scene transition.",
"style_lock": "DO NOT switch visual style between scenes. Maintain 3D Paper Craft Animation from beginning to end."
},
"Notes": "ALL characters remain STRICTLY FACELESS from beginning to end. Every character must have a completely smooth, flat, blank, featureless paper face integrated into a dimensional 3D paper-crafted head. NO eyes, NO mouth, NO nose, NO eyebrows, NO eye sockets, and NO facial features under any circumstances. Emotions must be communicated ONLY through body language, posture, gestures, movement, camera composition, lighting, and scene context. MOST IMPORTANTLY, the entire environment must ALSO be constructed and rendered as 3D paper craft. Characters, buildings, roads, vehicles, furniture, nature, props, background, foreground, and all visible objects must belong to one unified 3D Paper Craft Animation world.",
"Super_Negative_Prompt": "2D, flat illustration, flat paper illustration, realistic environment, photorealistic environment, realistic building, realistic road, realistic tree, realistic vehicle, realistic human, photorealistic human, realistic face, facial features, eyes, mouth, nose, eyebrows, eye sockets, facial expression, visible eyes, visible mouth, visible nose, realistic skin, detailed facial anatomy, realistic fabric, felt animation, knitted animation, brick animation, clay animation, wood animation, plastic toy, metal environment, glass realism, anime, manga, watercolor, sketch, generic 3D cartoon, unrelated visual style, inconsistent character design, inconsistent environment, low-poly, unfinished 3D model, excessive realism, random art style, style switching, excessive neon colors, missing paper texture, missing paper thickness, missing layered edges, missing folds, missing cut edges, realistic background, digital flat background, creepy appearance"
}
MASTER PROMPT 3D PLUSH TOY ANIMATION
{
"system": "SALIMMOORS Faceless 3D Plush Toy Animation Master Prompt",
"global_style": {
"visual_style": "3D Plush Toy Animation",
"rendering_style": "high-quality stylized 3D plush toy animation with soft stuffed characters, fluffy textile surfaces, visible fabric fibers, subtle seams, stitched construction, soft rounded forms, padded proportions, handcrafted plush appearance, cinematic composition, soft atmospheric lighting, dimensional depth, and professional animated-film quality",
"core_visual_identity": "The entire visual world must look like a carefully handcrafted plush toy universe brought to life, with characters, environments, buildings, vehicles, props, nature, furniture, and background elements all sharing the same soft plush and stuffed-toy aesthetic.",
"world_consistency": "ALL characters, environments, buildings, roads, terrain, vehicles, furniture, props, plants, trees, clouds, backgrounds, foreground elements, and visual effects MUST belong to the SAME consistent 3D Plush Toy Animation world.",
"environment_rule": "The environment MUST ALSO be constructed and rendered in 3D Plush Toy style. Do NOT create realistic environments with plush characters. Every major environmental element must appear soft, padded, stuffed, fabric-based, felt-like, fleece-like, or handcrafted as part of a plush toy world.",
"dimensionality": "Everything must have clear 3D volume, soft thickness, rounded padded forms, fabric surfaces, seams, stitching, stuffing, and believable dimensional construction.",
"softness": "The visual world should communicate softness, warmth, comfort, and tactile plush material through rounded silhouettes, soft fabric fibers, padded surfaces, subtle deformation, and gentle lighting.",
"handcrafted_feeling": "The entire world should feel handmade from plush fabric, fleece, cotton, soft textile, stuffed materials, and stitched components while maintaining polished cinematic animation quality.",
"visual_cohesion": "Characters and environments must share the same plush material language, fabric texture, fiber density, stitching quality, softness, lighting, color treatment, depth, and cinematic atmosphere.",
"animation_quality": "Smooth cinematic 3D plush toy animation with natural body movement, soft deformation, subtle fabric motion, gentle secondary movement, cinematic camera movement, and polished animated-film quality."
},
"character_style": {
"character_rendering": "ALL characters must be fully modeled and rendered as consistent 3D plush toy characters.",
"faceless_design": "Completely smooth, flat, blank, featureless plush face with no facial features.",
"facial_features": "NO eyes, NO mouth, NO nose, NO eyebrows, NO eye sockets, NO facial features.",
"head_design": "Soft rounded stuffed plush head with padded volume, smooth blank facial surface, subtle fabric fibers, and carefully constructed plush seams.",
"body_design": "Stylized plush toy body with soft rounded proportions, padded limbs, simplified anatomy, clean silhouette, stuffed volume, and handcrafted textile construction.",
"hands_and_feet": "Soft rounded plush hands and feet with simplified stuffed-toy proportions.",
"clothing": "Clothing must be made from soft textile or plush-compatible materials with visible fabric thickness, seams, stitching, folds, and gentle movement.",
"hair_policy": {
"male_hair": "Allowed, neat and well-groomed hairstyle constructed from soft plush fibers, fabric, yarn-like textile, or sculpted soft material.",
"female_hair": "Allowed or covered by hijab if needed, constructed from the same soft textile and plush materials."
},
"character_consistency": "The same character must maintain identical body proportions, head shape, clothing, colors, hairstyle, accessories, plush material, fiber appearance, seam placement, silhouette, and faceless design throughout every scene."
},
"environment_style": {
"environment_rendering": "ALL environments MUST be fully modeled and rendered in detailed 3D Plush Toy Animation style.",
"architecture": "Buildings, houses, schools, pesantren, rooms, doors, windows, roofs, fences, gates, stairs, and other structures must appear as oversized soft plush or fabric-crafted structures with padded surfaces and stitched construction.",
"roads_and_terrain": "Roads, sidewalks, soil, grass, fields, hills, and terrain should use soft textile, fleece, felt-like, padded, or plush surfaces while preserving recognizable environmental structure.",
"interior_design": "Furniture, walls, floors, curtains, carpets, books, tables, chairs, cabinets, decorations, and interior objects must all follow the same soft plush and textile aesthetic.",
"vehicles": "Cars, motorcycles, buses, bicycles, airplanes, trains, and other vehicles must be fully modeled as stylized plush toy vehicles with soft rounded forms, padded surfaces, fabric details, and simplified toy-like construction.",
"nature": "Trees, grass, plants, flowers, bushes, mountains, rocks, clouds, and other natural elements must be represented using cohesive plush, fleece, fabric, or soft stuffed materials while remaining recognizable.",
"sky_and_clouds": "Sky and clouds should maintain a soft stuffed-toy aesthetic using fluffy, padded, fleece-like, or plush materials while preserving cinematic depth.",
"objects": "Every visible prop and object must use the same 3D plush toy construction language.",
"background": "Background environments must also belong to the plush toy world and must NOT appear as realistic photography or ordinary digital 3D.",
"foreground": "Foreground objects must reinforce the soft tactile plush aesthetic through visible fibers, seams, stitching, and padded forms.",
"materials": [
"plush fabric",
"fleece",
"velvet-like soft textile",
"cotton fabric",
"soft felt-like textile",
"stuffed fabric",
"microfiber textile",
"soft synthetic fur",
"padded textile",
"stitched fabric"
],
"texture": "Surfaces should contain visible but controlled fabric fibers, soft fuzz, textile grain, seams, stitching, subtle wrinkles, stuffing deformation, and handcrafted imperfections.",
"construction_details": "Include seams, stitching, fabric joins, padded edges, stuffing contours, embroidered-looking construction details without creating facial features.",
"depth": "Foreground, midground, and background must have strong cinematic 3D depth while preserving the unified plush toy aesthetic."
},
"soft_material_physics": {
"material_behavior": "Plush materials should behave as soft, padded, flexible, compressible textile surfaces.",
"deformation": "Soft bodies, cushions, plush clothing, and stuffed objects may gently compress or deform during movement and interaction.",
"fabric_motion": "Clothing, hijabs, plush hair, curtains, flags, bags, and other textile elements should move naturally and softly.",
"fiber_behavior": "Soft fibers should subtly react to movement and lighting without becoming excessively fuzzy or visually noisy.",
"stuffing_behavior": "Characters and objects should retain recognizable stuffed volume while allowing subtle soft deformation during movement or contact."
},
"lighting_style": {
"lighting": "Cinematic 3D lighting adapted to a soft plush toy aesthetic with warm highlights, gentle shadows, and clear directional lighting.",
"global_illumination": "Subtle cinematic global illumination and soft light bounce across textile and plush surfaces.",
"ambient_occlusion": "Soft ambient occlusion emphasizing seams, stitching, folds, fabric contact, and padded forms.",
"rim_light": "Optional subtle cinematic rim lighting when appropriate.",
"volumetric_light": "Optional subtle volumetric lighting for cinematic atmosphere.",
"shadow_style": "Soft diffused shadows with natural falloff suitable for plush and textile materials.",
"surface_response": "Soft matte textile response with subtle highlights across fibers and fabric surfaces.",
"color_grading": "Cinematic color grading with warm, rich, harmonious, cozy colors without excessive neon tones."
},
"camera_style": {
"camera": "Cinematic 3D camera designed specifically for plush toy animation.",
"movement": "Smooth cinematic dolly, tracking, orbit, crane, push-in, pull-out, pan, tilt, aerial movement, or gentle handheld movement.",
"depth_of_field": "Cinematic depth of field when appropriate, preserving the tactile quality of the plush characters and environment.",
"lens": "Cinematic lens perspective suitable for soft handcrafted 3D plush storytelling.",
"framing": "Professional animated-film composition with strong foreground, midground, and background separation.",
"perspective": "Consistent 3D perspective emphasizing the softness and dimensionality of the plush world."
},
"animation_rules": {
"movement": "Smooth, clean, polished 3D Plush Toy Animation.",
"body_language": "Emotion must be communicated primarily through posture, gestures, body movement, head movement, and character positioning.",
"facial_animation": "STRICTLY PROHIBITED. No facial animation and no facial features.",
"secondary_motion": "Subtle movement of plush clothing, hair, hijab, bags, curtains, flags, plants, trees, and other soft environmental elements.",
"soft_body_motion": "Characters and plush objects should have subtle soft-body movement and gentle deformation during motion.",
"motion_style": "Warm, charming, tactile, soft, and cinematic movement while maintaining professional storytelling.",
"physics": "Natural stylized soft-body physics appropriate for stuffed plush materials.",
"interaction": "Characters must physically interact with plush-crafted objects and environments in a believable soft-body manner."
},
"audio_rules": {
"music": "NO MUSIC",
"sound": "Natural environmental ambiance only.",
"allowed_sounds": [
"soft footsteps",
"wind",
"birds",
"vehicles",
"doors",
"fabric movement",
"soft plush movement",
"water",
"leaves",
"natural environmental sounds"
]
},
"storyboard_template": {
"scene_number": "",
"scene_title": "",
"Camera": "Describe cinematic 3D camera composition, framing, lens perspective, depth of field, and camera movement.",
"Lighting": "Describe cinematic plush lighting, direction, intensity, shadows, highlights, and atmosphere.",
"Ambiance": "Describe natural environmental sound and atmosphere. No music.",
"Characters": "Describe ALL faceless 3D plush toy characters, their stuffed proportions, plush materials, clothing, hairstyle, accessories, posture, gestures, position, and movement.",
"Setting": "Describe the COMPLETE 3D plush toy environment including plush architecture, roads, terrain, vehicles, furniture, vegetation, foreground, midground, background, textile materials, fibers, seams, stitching, and atmosphere.",
"Mood": "Describe the emotional and cinematic tone.",
"Dialogue": "None"
},
"consistency_rules": {
"character_consistency": "ALL characters must maintain identical visual identity, body proportions, head shape, clothing, colors, hairstyle, accessories, plush materials, fiber appearance, seam placement, and faceless design throughout the entire sequence.",
"environment_consistency": "ALL environments must remain completely consistent with the established 3D Plush Toy Animation world.",
"world_material_consistency": "ALL major visible elements must use coherent plush, stuffed, soft textile, fleece, fabric, or padded construction.",
"character_environment_consistency": "Characters and environments MUST look as if they were manufactured or handcrafted as part of the same plush toy universe.",
"softness_consistency": "The softness, padding, fiber density, fabric thickness, and stuffed volume must remain visually consistent.",
"fiber_consistency": "Fabric fibers, fuzziness, textile grain, and surface softness must remain consistent throughout all scenes.",
"lighting_consistency": "Lighting must remain coherent with the established environment and time of day.",
"color_consistency": "Character and environment colors must remain consistent throughout the sequence.",
"faceless_consistency": "Faceless design must NEVER change regardless of camera angle, distance, lighting, movement, animation, or scene transition.",
"style_lock": "DO NOT switch visual style between scenes. Maintain 3D Plush Toy Animation from beginning to end."
},
"Notes": "ALL characters remain STRICTLY FACELESS from beginning to end. Every character must have a completely smooth, flat, blank, featureless plush face. NO eyes, NO mouth, NO nose, NO eyebrows, NO eye sockets, and NO facial features under any circumstances. Emotions must be communicated ONLY through body language, posture, gestures, movement, camera composition, lighting, and scene context. MOST IMPORTANTLY, the entire environment must ALSO be constructed and rendered as a coherent 3D Plush Toy world. Characters, buildings, roads, vehicles, furniture, nature, props, background, and foreground must all belong to the same soft, padded, stuffed, textile-based universe.",
"Super_Negative_Prompt": "2D, flat illustration, realistic environment, photorealistic environment, realistic human, full-scale realistic building, realistic vehicle, realistic tree, realistic landscape, ordinary 3D environment, hard surfaces, facial features, eyes, mouth, nose, eyebrows, eye sockets, facial expression, visible eyes, visible mouth, visible nose, realistic skin, detailed facial anatomy, felt-only style, knitted-only style, clay animation, brick animation, wood animation, paper craft animation, plastic toy, hard plastic surfaces, metallic realism, anime, manga, watercolor, sketch, flat vector, generic 3D cartoon, low-poly, unfinished model, random art style, style switching, excessive neon colors, sharp hard edges, realistic fur, excessive hair detail, creepy appearance, inconsistent character design, inconsistent environment style, inconsistent plush material"
}
MASTER PROMPT 3D MINIATURE ANIMATION
{
"system": "SALIMMOORS Faceless 3D Miniature Animation Master Prompt",
"global_style": {
"visual_style": "3D Miniature Animation",
"rendering_style": "high-quality stylized 3D miniature animation with handcrafted miniature characters, detailed miniature environments, diorama-like composition, realistic miniature proportions, tiny-scale architecture, miniature props, miniature vehicles, handcrafted textures, subtle imperfections, cinematic macro photography aesthetics, shallow depth of field, soft cinematic lighting, atmospheric perspective, and professional animated-film quality",
"core_visual_identity": "The entire visual world must look like a carefully handcrafted miniature universe or living diorama. Characters, buildings, roads, vehicles, furniture, plants, trees, props, terrain, and background elements must all exist within the same miniature world and share the same believable scale.",
"world_consistency": "ALL characters, environments, buildings, roads, terrain, vehicles, furniture, props, plants, trees, clouds, backgrounds, foreground elements, and visual effects MUST belong to the SAME consistent 3D Miniature Animation world.",
"environment_rule": "The environment MUST ALSO be fully miniature. NEVER create a full-scale realistic environment with miniature characters. Every visible environmental element must appear intentionally designed, constructed, or represented at miniature scale.",
"dimensionality": "Everything must have clear 3D volume, depth, thickness, miniature-scale geometry, realistic spatial relationships, and detailed small-scale construction.",
"scale_language": "The miniature scale must be visually obvious through tiny architectural details, miniature furniture, small vehicles, miniature vegetation, compact props, handcrafted surfaces, depth of field, camera perspective, and consistent object proportions.",
"handcrafted_feeling": "The world should feel like a highly detailed physical miniature set, tabletop model, miniature village, miniature city, or handcrafted diorama brought to life.",
"visual_cohesion": "Characters and environments must share the same miniature scale, material language, texture quality, lighting, color treatment, depth, and cinematic atmosphere.",
"animation_quality": "Smooth cinematic 3D miniature animation with natural character movement, believable miniature physics, subtle environmental movement, cinematic camera movement, realistic scale perception, and polished animated-film quality."
},
"character_style": {
"character_rendering": "ALL characters must be fully modeled and rendered as consistent 3D miniature characters.",
"faceless_design": "Completely smooth, flat, blank, featureless miniature face with no facial features.",
"facial_features": "NO eyes, NO mouth, NO nose, NO eyebrows, NO eye sockets, NO facial features.",
"head_design": "Stylized miniature 3D head with believable small-scale proportions, smooth blank facial surface, clean silhouette, and carefully crafted miniature details.",
"body_design": "Stylized miniature character body with simplified but believable proportions, clean silhouette, articulated limbs, detailed miniature clothing, and handcrafted model-like construction.",
"hands_and_feet": "Small-scale simplified hands and feet with believable miniature proportions.",
"clothing": "Clothing must be appropriately scaled to the miniature character with visible miniature folds, seams, stitching, fabric thickness, and natural movement.",
"hair_policy": {
"male_hair": "Allowed, neat and well-groomed hairstyle with carefully sculpted miniature appearance.",
"female_hair": "Allowed or covered by hijab if needed, maintaining the same miniature scale and material quality."
},
"character_scale": "Characters must maintain a consistent miniature scale relative to doors, furniture, buildings, vehicles, trees, roads, and other environmental elements.",
"character_consistency": "The same character must maintain identical body proportions, head shape, clothing, colors, hairstyle, accessories, miniature scale, silhouette, materials, and faceless design throughout every scene."
},
"environment_style": {
"environment_rendering": "ALL environments MUST be fully modeled and rendered as detailed 3D miniature environments.",
"architecture": "Buildings, houses, schools, pesantren, rooms, doors, windows, roofs, fences, gates, stairs, and other structures must appear as carefully constructed miniature architecture.",
"roads_and_terrain": "Roads, sidewalks, soil, grass, fields, hills, mountains, and terrain must appear physically scaled down with detailed miniature surfaces.",
"interior_design": "Furniture, walls, floors, curtains, carpets, books, tables, chairs, cabinets, decorations, and interior objects must all appear appropriately scaled as miniature objects.",
"vehicles": "Cars, motorcycles, buses, bicycles, airplanes, trains, and other vehicles must be fully modeled as miniature vehicles with believable small-scale details.",
"nature": "Trees, grass, plants, flowers, bushes, rocks, mountains, water, clouds, and other natural elements must be represented as miniature-scale elements while remaining recognizable.",
"sky_and_clouds": "Sky and clouds should support the miniature diorama aesthetic while maintaining cinematic atmospheric depth.",
"objects": "Every visible prop and object must have believable miniature scale and construction.",
"background": "Background environments must also belong to the miniature world and must NOT appear like a full-scale photographic background.",
"foreground": "Foreground objects should reinforce the miniature scale through tiny details, miniature textures, and close-up depth.",
"materials": [
"painted miniature materials",
"resin",
"wood",
"cardboard",
"fabric",
"foam",
"miniature clay-like materials",
"plastic model materials",
"miniature metal components",
"natural miniature materials"
],
"texture": "Materials should contain subtle miniature imperfections, tiny surface details, miniature paint variation, small seams, handcrafted marks, and scale-appropriate textures.",
"construction_details": "Include tiny architectural details, miniature roof tiles, windows, doors, fences, street markings, lamps, benches, signs, plants, furniture, and other scale-defining details where appropriate.",
"depth": "Foreground, midground, and background must have strong cinematic depth while preserving consistent miniature scale."
},
"scale_and_proportion_rules": {
"master_scale": "Establish one consistent miniature scale for the entire scene and maintain it throughout.",
"relative_scale": "Characters, buildings, vehicles, furniture, vegetation, props, doors, windows, roads, and other objects must maintain believable relative proportions.",
"scale_visibility": "Use tiny details, miniature construction, shallow depth of field, macro-style camera perspective, and object relationships to clearly communicate the miniature scale.",
"no_scale_break": "DO NOT introduce full-size objects into the miniature world unless the storyboard explicitly requires it.",
"character_environment_ratio": "Character size must remain consistent relative to doors, furniture, vehicles, buildings, trees, roads, and other environmental objects.",
"scale_lock": "Once the miniature scale is established, it must remain locked throughout all scenes."
},
"lighting_style": {
"lighting": "Cinematic 3D lighting designed for a detailed miniature world with soft highlights, gentle shadows, and clear directional light.",
"global_illumination": "Subtle cinematic global illumination and natural light bounce across miniature surfaces.",
"ambient_occlusion": "Soft ambient occlusion emphasizing tiny details, contact points, miniature structures, and environmental depth.",
"rim_light": "Optional subtle cinematic rim lighting when appropriate.",
"volumetric_light": "Optional subtle volumetric lighting for cinematic atmosphere.",
"shadow_style": "Soft natural shadows with realistic miniature-scale falloff.",
"surface_response": "Controlled material response appropriate to miniature painted, wooden, resin, fabric, cardboard, plastic, and handcrafted surfaces.",
"color_grading": "Cinematic color grading with rich, harmonious colors and subtle warm tones without excessive neon colors."
},
"camera_style": {
"camera": "Cinematic macro-style 3D camera designed specifically for miniature animation.",
"movement": "Smooth cinematic dolly, tracking, orbit, crane, push-in, pull-out, pan, tilt, macro movement, or controlled aerial movement.",
"depth_of_field": "Use cinematic shallow depth of field and macro-style focus when appropriate to reinforce the miniature scale.",
"focus_behavior": "Focus should naturally transition between foreground, characters, important props, and background while maintaining cinematic clarity.",
"lens": "Macro-inspired cinematic lens perspective suitable for miniature worlds.",
"framing": "Professional animated-film composition with strong foreground, midground, and background separation.",
"perspective": "Consistent miniature-scale perspective emphasizing the feeling of a physical model, tabletop set, or diorama."
},
"animation_rules": {
"movement": "Smooth, clean, polished 3D Miniature Animation.",
"body_language": "Emotion must be communicated primarily through posture, gestures, body movement, head movement, and character positioning.",
"facial_animation": "STRICTLY PROHIBITED. No facial animation and no facial features.",
"secondary_motion": "Subtle movement of clothing, hair, hijab, bags, plants, curtains, flags, trees, vehicles, water, and other miniature environmental elements.",
"miniature_physics": "Objects must move according to believable miniature-scale physics while maintaining visual realism.",
"motion_style": "Natural cinematic movement with a subtle handcrafted miniature feel.",
"environment_interaction": "Characters must interact naturally with miniature doors, furniture, vehicles, stairs, roads, objects, and environmental elements.",
"camera_motion": "Camera movement should feel like a cinematic camera filming a real miniature set rather than a normal full-scale digital environment."
},
"audio_rules": {
"music": "NO MUSIC",
"sound": "Natural environmental ambiance only.",
"allowed_sounds": [
"footsteps",
"wind",
"birds",
"vehicles",
"doors",
"water",
"leaves",
"subtle object movement",
"natural environmental sounds"
]
},
"storyboard_template": {
"scene_number": "",
"scene_title": "",
"Camera": "Describe cinematic macro-style 3D camera composition, miniature-scale framing, lens perspective, depth of field, focus, and camera movement.",
"Lighting": "Describe cinematic miniature lighting, direction, intensity, shadows, highlights, and atmosphere.",
"Ambiance": "Describe natural environmental sound and atmosphere. No music.",
"Characters": "Describe ALL faceless 3D miniature characters, their miniature proportions, clothing, hairstyle, accessories, posture, gestures, position, scale, and movement.",
"Setting": "Describe the COMPLETE 3D miniature environment including miniature architecture, roads, terrain, vehicles, furniture, vegetation, foreground, midground, background, materials, tiny details, scale relationships, and atmosphere.",
"Mood": "Describe the emotional and cinematic tone.",
"Dialogue": "None"
},
"consistency_rules": {
"character_consistency": "ALL characters must maintain identical visual identity, body proportions, head shape, clothing, colors, hairstyle, accessories, materials, miniature scale, and faceless design throughout the entire sequence.",
"environment_consistency": "ALL environments must remain completely consistent with the established 3D Miniature Animation world.",
"world_scale_consistency": "ALL characters, buildings, vehicles, furniture, props, plants, roads, and environmental elements must maintain one coherent miniature scale.",
"character_environment_consistency": "Characters and environments MUST look as if they were created as part of the same physical miniature set.",
"material_consistency": "Materials, textures, surface details, paint, fabric, wood, resin, plastic, cardboard, and miniature construction techniques must remain visually consistent.",
"lighting_consistency": "Lighting must remain coherent with the established environment and time of day.",
"color_consistency": "Character and environment colors must remain consistent throughout the sequence.",
"depth_consistency": "Foreground, midground, and background must preserve consistent miniature depth and scale.",
"faceless_consistency": "Faceless design must NEVER change regardless of camera angle, distance, lighting, movement, animation, or scene transition.",
"style_lock": "DO NOT switch visual style between scenes. Maintain 3D Miniature Animation from beginning to end."
},
"Notes": "ALL characters remain STRICTLY FACELESS from beginning to end. Every character must have a completely smooth, flat, blank, featureless face. NO eyes, NO mouth, NO nose, NO eyebrows, NO eye sockets, and NO facial features under any circumstances. Emotions must be communicated ONLY through body language, posture, gestures, movement, camera composition, lighting, and scene context. MOST IMPORTANTLY, the entire environment must ALSO be constructed and rendered as a coherent 3D miniature world. Characters, buildings, roads, vehicles, furniture, nature, props, background, and foreground must all exist at the same believable miniature scale. The final result should look like a living cinematic diorama or handcrafted miniature world.",
"Super_Negative_Prompt": "2D, flat illustration, photorealistic full-scale environment, realistic full-size human, realistic full-size building, full-size vehicle, full-size tree, full-scale furniture, normal-scale environment, giant character, inconsistent scale, inconsistent proportions, facial features, eyes, mouth, nose, eyebrows, eye sockets, facial expression, visible eyes, visible mouth, visible nose, realistic skin, detailed facial anatomy, full-size photographic background, realistic landscape, felt animation, knitted animation, brick animation, clay animation, wood animation, paper craft animation, plush toy animation, anime, manga, flat vector, generic 3D cartoon, low-poly, unfinished model, random art style, style switching, excessive neon colors, giant props, full-size objects, incorrect depth of field, inconsistent miniature scale, inconsistent environment, creepy appearance"
}
MASTER PROMPT 3D DIORAMA ANIMATION
{
"system": "SALIMMOORS Faceless 3D Diorama Animation Master Prompt",
"global_style": {
"visual_style": "3D Diorama Animation",
"rendering_style": "high-quality stylized 3D diorama animation with handcrafted diorama characters, miniature-scale environments, layered scenery, detailed model architecture, tabletop world construction, physical model aesthetics, cinematic composition, controlled depth of field, soft atmospheric lighting, dimensional depth, tactile handcrafted materials, and professional animated-film quality",
"core_visual_identity": "The entire visual world must look like a highly detailed physical diorama brought to life. Characters, architecture, roads, terrain, vehicles, furniture, vegetation, props, foreground, midground, and background must all appear to belong to one carefully constructed three-dimensional diorama.",
"world_consistency": "ALL characters, environments, buildings, roads, terrain, vehicles, furniture, props, plants, trees, clouds, backgrounds, foreground elements, and visual effects MUST belong to the SAME consistent 3D Diorama Animation world.",
"environment_rule": "The environment MUST ALSO be designed as a complete 3D diorama. DO NOT place diorama characters inside a realistic or generic 3D environment. Every visible environmental element must look intentionally constructed as part of the same physical diorama.",
"dimensionality": "Everything must have clear 3D volume, depth, thickness, layered construction, physical structure, and believable spatial relationships.",
"diorama_language": "The scene should communicate the visual language of a physical tabletop diorama: carefully arranged miniature architecture, layered terrain, model scenery, tiny props, controlled scale, handcrafted construction, and a strong sense of depth.",
"handcrafted_feeling": "The entire world should feel assembled by hand as a premium miniature display model, with subtle imperfections, carefully crafted details, realistic model-making techniques, and polished cinematic presentation.",
"visual_cohesion": "Characters and environments must share the same scale, construction quality, material language, lighting, texture treatment, color palette, depth, and cinematic atmosphere.",
"animation_quality": "Smooth cinematic 3D diorama animation with natural character movement, believable miniature physics, subtle environmental movement, elegant camera motion, controlled depth of field, and polished animated-film quality."
},
"diorama_structure": {
"base": "The world may be constructed on a visible or implied diorama base with layered terrain, raised platforms, miniature foundations, or carefully sculpted ground surfaces.",
"layered_environment": "Use layered foreground, midground, and background scenery to create strong physical diorama depth.",
"terrain": "Terrain should appear intentionally modeled with miniature hills, pathways, grass, soil, rocks, landscaping, platforms, and elevation changes.",
"architectural_modeling": "Buildings and structures should appear as detailed scale models with miniature doors, windows, roofs, walls, signs, fences, stairs, and architectural details.",
"scene_composition": "The composition should resemble a professionally designed display diorama while still functioning as a cinematic animated environment.",
"physical_model_feeling": "The viewer should feel that the camera is exploring a real handcrafted diorama that has magically come to life."
},
"character_style": {
"character_rendering": "ALL characters must be fully modeled and rendered as 3D diorama-style miniature characters.",
"faceless_design": "Completely smooth, flat, blank, featureless face with no facial features.",
"facial_features": "NO eyes, NO mouth, NO nose, NO eyebrows, NO eye sockets, NO facial features.",
"head_design": "Stylized miniature 3D head with clean proportions, smooth blank facial surface, simplified model-like construction, and carefully crafted details.",
"body_design": "Stylized miniature character body with simplified but believable anatomy, clean silhouette, carefully scaled limbs, and physical model aesthetics.",
"hands_and_feet": "Small-scale simplified hands and feet appropriate to the character's diorama scale.",
"clothing": "Clothing must be appropriately scaled and modeled with miniature fabric folds, seams, stitching, layered materials, and believable physical construction.",
"hair_policy": {
"male_hair": "Allowed, neat and well-groomed hairstyle with carefully sculpted miniature detail.",
"female_hair": "Allowed or covered by hijab if needed, maintaining the same miniature model aesthetic."
},
"character_scale": "Characters must maintain a consistent scale relative to the diorama architecture, furniture, vehicles, roads, trees, doors, and props.",
"character_consistency": "The same character must maintain identical body proportions, head shape, clothing, colors, hairstyle, accessories, materials, silhouette, scale, and faceless design throughout every scene."
},
"environment_style": {
"environment_rendering": "ALL environments MUST be fully modeled and rendered as detailed 3D diorama environments.",
"architecture": "Houses, schools, pesantren, mosques, buildings, rooms, doors, windows, roofs, fences, gates, stairs, bridges, and other structures must appear as carefully crafted scale-model architecture.",
"roads_and_terrain": "Roads, sidewalks, soil, grass, fields, hills, mountains, pathways, and terrain must be physically modeled as diorama scenery.",
"interior_design": "Furniture, walls, floors, curtains, carpets, books, tables, chairs, cabinets, decorations, and interior objects must be designed as miniature diorama props.",
"vehicles": "Cars, motorcycles, buses, bicycles, airplanes, trains, and other vehicles must be modeled as detailed miniature diorama vehicles.",
"nature": "Trees, grass, plants, flowers, bushes, rocks, mountains, water, and other natural elements must be represented as carefully crafted diorama scenery while remaining recognizable.",
"sky_and_clouds": "Sky and clouds should use layered scenic construction, painted backdrops, sculpted forms, or miniature atmospheric elements consistent with a physical diorama.",
"objects": "Every visible prop and object must be constructed as part of the same physical diorama.",
"background": "Background elements must remain part of the diorama and should use layered scenery, miniature structures, painted scenic backdrops, atmospheric perspective, or physical model construction.",
"foreground": "Foreground elements should reinforce the physical diorama feeling through close-up miniature details, layered scenery, small props, and visible model construction.",
"materials": [
"painted model materials",
"resin",
"wood",
"cardboard",
"foam",
"fabric",
"miniature plastic",
"sculpted materials",
"modeling materials",
"natural miniature materials",
"painted scenery"
],
"texture": "Surfaces should contain subtle handcrafted imperfections, miniature paint variation, tiny seams, model-making marks, fine surface details, and believable scale-model textures.",
"construction_details": "Include miniature roof tiles, windows, doors, fences, lamps, signs, benches, street markings, landscaping, pathways, terrain layers, tiny architectural details, and model-making elements where appropriate.",
"depth": "Foreground, midground, and background must have strong layered 3D depth characteristic of a physical diorama."
},
"scale_and_proportion_rules": {
"master_scale": "Establish one consistent diorama scale for the entire scene and maintain it throughout.",
"relative_scale": "Characters, buildings, vehicles, furniture, vegetation, props, doors, windows, roads, and other objects must maintain believable relative proportions.",
"scale_visibility": "Use miniature details, layered scenery, macro-style camera perspective, shallow depth of field, and object relationships to clearly communicate the diorama scale.",
"no_scale_break": "DO NOT introduce full-size objects into the diorama world unless the storyboard explicitly requires it.",
"character_environment_ratio": "Character size must remain consistent relative to doors, furniture, vehicles, buildings, trees, roads, and other environmental elements.",
"scale_lock": "Once the diorama scale is established, it must remain locked throughout all scenes."
},
"lighting_style": {
"lighting": "Cinematic 3D lighting designed to resemble professional studio lighting on a premium physical diorama.",
"global_illumination": "Subtle cinematic global illumination and natural light bounce across miniature model surfaces.",
"ambient_occlusion": "Soft ambient occlusion emphasizing miniature contact points, layered scenery, architectural details, and terrain depth.",
"rim_light": "Optional subtle cinematic rim lighting when appropriate.",
"volumetric_light": "Optional subtle volumetric lighting for atmospheric diorama scenes.",
"shadow_style": "Soft, natural shadows with miniature-scale falloff and clear contact shadows.",
"surface_response": "Controlled material response appropriate to painted model surfaces, resin, wood, fabric, cardboard, sculpted materials, and miniature construction.",
"color_grading": "Cinematic color grading with rich, harmonious colors and subtle warm tones without excessive neon colors."
},
"camera_style": {
"camera": "Cinematic macro-style 3D camera designed to photograph and explore a physical diorama.",
"movement": "Smooth cinematic dolly, tracking, orbit, crane, push-in, pull-out, pan, tilt, macro movement, or controlled aerial movement.",
"depth_of_field": "Use cinematic shallow depth of field when appropriate to emphasize the physical miniature scale.",
"focus_behavior": "Focus should naturally transition between foreground scenery, characters, important props, and background architecture.",
"lens": "Macro-inspired cinematic lens perspective suitable for physical diorama environments.",
"framing": "Professional animated-film composition with strong foreground, midground, and background separation.",
"perspective": "Consistent perspective emphasizing the feeling that a real camera is filming a handcrafted tabletop diorama."
},
"animation_rules": {
"movement": "Smooth, clean, polished 3D Diorama Animation.",
"body_language": "Emotion must be communicated primarily through posture, gestures, body movement, head movement, and character positioning.",
"facial_animation": "STRICTLY PROHIBITED. No facial animation and no facial features.",
"secondary_motion": "Subtle movement of clothing, hair, hijab, bags, plants, curtains, flags, trees, vehicles, water, and other miniature environmental elements.",
"diorama_physics": "Objects must move according to believable miniature-scale physics while maintaining the physical model aesthetic.",
"motion_style": "Natural cinematic movement with a subtle handcrafted diorama feeling.",
"environment_interaction": "Characters must interact naturally with miniature doors, furniture, vehicles, stairs, roads, terrain, objects, and environmental elements.",
"camera_motion": "Camera movement should feel like a cinematic camera physically exploring a real tabletop diorama rather than moving through a normal full-scale digital environment."
},
"audio_rules": {
"music": "NO MUSIC",
"sound": "Natural environmental ambiance only.",
"allowed_sounds": [
"footsteps",
"wind",
"birds",
"vehicles",
"doors",
"water",
"leaves",
"subtle object movement",
"natural environmental sounds"
]
},
"storyboard_template": {
"scene_number": "",
"scene_title": "",
"Camera": "Describe cinematic macro-style 3D camera composition, diorama-scale framing, lens perspective, depth of field, focus, and camera movement.",
"Lighting": "Describe cinematic diorama lighting, direction, intensity, shadows, highlights, and atmosphere.",
"Ambiance": "Describe natural environmental sound and atmosphere. No music.",
"Characters": "Describe ALL faceless 3D diorama characters, their miniature proportions, clothing, hairstyle, accessories, posture, gestures, position, scale, and movement.",
"Setting": "Describe the COMPLETE 3D diorama environment including miniature architecture, layered terrain, roads, vehicles, furniture, vegetation, foreground, midground, background, model materials, tiny details, scale relationships, and atmosphere.",
"Mood": "Describe the emotional and cinematic tone.",
"Dialogue": "None"
},
"consistency_rules": {
"character_consistency": "ALL characters must maintain identical visual identity, body proportions, head shape, clothing, colors, hairstyle, accessories, materials, miniature scale, and faceless design throughout the entire sequence.",
"environment_consistency": "ALL environments must remain completely consistent with the established 3D Diorama Animation world.",
"world_scale_consistency": "ALL characters, buildings, vehicles, furniture, props, plants, roads, terrain, and environmental elements must maintain one coherent diorama scale.",
"character_environment_consistency": "Characters and environments MUST look as if they were created as part of the same physical handcrafted diorama.",
"material_consistency": "Materials, textures, surface details, paint, fabric, wood, resin, cardboard, foam, and miniature construction techniques must remain visually consistent.",
"construction_consistency": "The same model-making quality, handcrafted detailing, terrain construction, and miniature architecture must be maintained across all scenes.",
"lighting_consistency": "Lighting must remain coherent with the established environment and time of day.",
"color_consistency": "Character and environment colors must remain consistent throughout the sequence.",
"depth_consistency": "Foreground, midground, and background must preserve consistent layered diorama depth.",
"faceless_consistency": "Faceless design must NEVER change regardless of camera angle, distance, lighting, movement, animation, or scene transition.",
"style_lock": "DO NOT switch visual style between scenes. Maintain 3D Diorama Animation from beginning to end."
},
"Notes": "ALL characters remain STRICTLY FACELESS from beginning to end. Every character must have a completely smooth, flat, blank, featureless face. NO eyes, NO mouth, NO nose, NO eyebrows, NO eye sockets, and NO facial features under any circumstances. Emotions must be communicated ONLY through body language, posture, gestures, movement, camera composition, lighting, and scene context. MOST IMPORTANTLY, the entire environment must ALSO be constructed and rendered as one coherent 3D diorama world. Characters, buildings, roads, vehicles, furniture, nature, props, foreground, midground, and background must all look like parts of the same physical handcrafted diorama. The final result should feel like a premium cinematic tabletop diorama that has magically come to life.",
"Super_Negative_Prompt": "2D, flat illustration, photorealistic full-scale environment, realistic full-size human, realistic full-size building, full-size vehicle, full-size tree, full-scale furniture, normal-scale environment, giant character, inconsistent scale, inconsistent proportions, facial features, eyes, mouth, nose, eyebrows, eye sockets, facial expression, visible eyes, visible mouth, visible nose, realistic skin, detailed facial anatomy, full-size photographic background, realistic landscape, generic digital environment, felt animation, knitted animation, brick animation, clay animation, wood animation, paper craft animation, plush toy animation, miniature-only style without diorama construction, anime, manga, flat vector, generic 3D cartoon, low-poly, unfinished model, random art style, style switching, excessive neon colors, giant props, full-size objects, incorrect depth of field, inconsistent miniature scale, inconsistent environment, missing layered scenery, missing handcrafted construction, creepy appearance"
}
MASTER PROMPT 3D 3D ORIGAMI ANIMATION
{
"system": "SALIMMOORS Faceless 3D Origami Animation Master Prompt",
"global_style": {
"visual_style": "3D Origami Animation",
"rendering_style": "high-quality stylized 3D origami animation with fully folded paper characters, folded-paper environments, precise origami geometry, layered paper structures, crisp paper folds, visible creases, dimensional paper construction, elegant handcrafted appearance, cinematic composition, soft directional lighting, realistic paper depth, and professional animated-film quality",
"core_visual_identity": "The entire visual world must look as if it has been carefully created from folded origami paper and brought to life. Characters, buildings, roads, vehicles, furniture, plants, trees, clouds, terrain, props, foreground, midground, and background must all belong to the same 3D Origami world.",
"world_consistency": "ALL characters, environments, buildings, roads, terrain, vehicles, furniture, props, plants, trees, clouds, backgrounds, foreground elements, and visual effects MUST share the SAME 3D Origami Animation style.",
"environment_rule": "The environment MUST ALSO be fully constructed from origami-style folded paper. DO NOT create realistic or generic 3D environments with origami characters. Every visible environmental element must have recognizable folded-paper construction.",
"dimensionality": "Everything must have clear 3D volume created through folds, layers, pleats, paper planes, angular surfaces, overlapping sheets, and geometric paper structures.",
"origami_language": "Use recognizable origami-inspired construction techniques such as valley folds, mountain folds, pleats, flaps, layered folds, geometric creases, folded planes, angular surfaces, and interconnected paper forms.",
"handcrafted_feeling": "The world should feel carefully folded and assembled by hand from high-quality paper while maintaining polished cinematic animation quality.",
"visual_cohesion": "Characters and environments must share the same paper material, fold quality, crease definition, paper thickness, color treatment, lighting, geometric language, and cinematic atmosphere.",
"animation_quality": "Smooth cinematic 3D origami animation with controlled paper movement, believable folding behavior, elegant character motion, subtle environmental movement, cinematic camera movement, and professional animated-film quality."
},
"origami_material": {
"primary_material": "High-quality colored origami paper and textured paper with visible but subtle paper grain.",
"paper_thickness": "Consistent paper thickness throughout characters, environment, props, and scenery.",
"surface": "Mostly matte paper surface with subtle paper fibers and natural paper texture.",
"fold_definition": "Folds must remain clearly visible through subtle highlights, shadows, creases, and changes in paper plane direction.",
"edge_definition": "Paper edges should be crisp, clean, slightly visible, and physically believable.",
"crease_detail": "Creases, fold lines, overlapping layers, and geometric paper planes should remain visible without becoming excessive.",
"material_consistency": "All paper surfaces must use a consistent origami paper language throughout the entire sequence."
},
"character_style": {
"character_rendering": "ALL characters must be fully modeled and rendered as 3D origami paper characters.",
"faceless_design": "Completely smooth, blank, featureless origami face with no facial features.",
"facial_features": "NO eyes, NO mouth, NO nose, NO eyebrows, NO eye sockets, NO facial features.",
"head_design": "Three-dimensional origami head constructed from carefully folded paper planes with a completely blank facial surface.",
"body_design": "Stylized 3D origami body constructed from folded geometric paper forms, angular planes, layered folds, and carefully controlled paper proportions.",
"hands_and_feet": "Simplified origami-style hands and feet constructed from folded paper geometry.",
"clothing": "Clothing must also be constructed from folded paper, with recognizable origami folds, pleats, layers, flaps, and angular paper surfaces.",
"hair_policy": {
"male_hair": "Allowed, neat and well-groomed hairstyle constructed from folded, layered, or sculpted origami paper forms.",
"female_hair": "Allowed or covered by hijab if needed, constructed from the same folded-paper material."
},
"character_scale": "Characters must maintain consistent proportions and paper construction relative to the origami environment.",
"character_consistency": "The same character must maintain identical body proportions, head shape, clothing, colors, hairstyle, accessories, paper thickness, fold patterns, silhouette, and faceless design throughout every scene."
},
"environment_style": {
"environment_rendering": "ALL environments MUST be fully modeled and rendered as detailed 3D origami environments.",
"architecture": "Buildings, houses, schools, pesantren, mosques, rooms, doors, windows, roofs, fences, gates, stairs, and other structures must be constructed from folded and layered origami paper.",
"roads_and_terrain": "Roads, sidewalks, soil, grass, fields, hills, mountains, pathways, and terrain must be represented using folded, layered, pleated, or sculpted paper surfaces.",
"interior_design": "Furniture, walls, floors, curtains, carpets, books, tables, chairs, cabinets, decorations, and interior objects must all use origami-inspired folded-paper construction.",
"vehicles": "Cars, motorcycles, buses, bicycles, airplanes, trains, and other vehicles must be fully constructed from folded geometric paper forms.",
"nature": "Trees, grass, flowers, leaves, bushes, mountains, rocks, water, clouds, and other natural elements must be designed as origami paper structures while remaining recognizable.",
"sky_and_clouds": "Sky and clouds must use layered, folded, pleated, or sculpted paper construction consistent with the origami world.",
"objects": "Every visible prop and object must use the same folded-paper construction language.",
"background": "Background elements must also be constructed from origami paper and must NOT appear as realistic photography or ordinary digital 3D.",
"foreground": "Foreground objects must maintain clear folded-paper geometry, visible edges, creases, layers, and dimensional depth.",
"construction_details": "Use mountain folds, valley folds, pleats, flaps, folded planes, layered paper, geometric creases, overlapping paper sections, and origami-inspired structural details.",
"depth": "Foreground, midground, and background must have strong cinematic 3D depth created through layered origami structures."
},
"origami_geometry_rules": {
"folds": "Use intentional and structurally believable origami folds throughout the scene.",
"geometric_surfaces": "Use angular folded planes and geometric paper surfaces rather than smooth plastic-like surfaces.",
"layering": "Use overlapping folded paper layers to create depth and complexity.",
"creases": "Creases should remain visible and consistent with the construction of each origami object.",
"symmetry": "Maintain appropriate symmetry where the origami design requires it.",
"structural_logic": "Origami objects must appear physically foldable and constructed from paper rather than digitally modeled objects merely covered with a paper texture.",
"no_texture_only": "Do NOT simulate origami by applying a paper texture to ordinary 3D models. The geometry itself must communicate folded paper construction."
},
"paper_physics": {
"material_behavior": "Paper behaves like lightweight folded paper with believable stiffness, bending, folding, unfolding, and controlled deformation.",
"folding": "Paper may fold, unfold, bend, flap, or flex naturally when required by the action.",
"movement": "Loose paper elements, leaves, clothing edges, posters, flags, and other lightweight elements may gently move with wind.",
"structural_integrity": "Folded structures must remain visually coherent and physically believable during movement.",
"crease_behavior": "Existing folds and creases must remain consistent during animation unless an intentional transformation occurs."
},
"lighting_style": {
"lighting": "Cinematic 3D lighting designed specifically to emphasize origami folds, paper planes, creases, and layered structures.",
"global_illumination": "Subtle cinematic global illumination with soft light bounce across paper surfaces.",
"ambient_occlusion": "Soft ambient occlusion emphasizing folds, overlaps, creases, paper edges, and contact points.",
"rim_light": "Optional subtle cinematic rim lighting to emphasize folded silhouettes.",
"volumetric_light": "Optional subtle volumetric lighting for cinematic atmosphere.",
"shadow_style": "Soft directional shadows that clearly reveal paper folds and dimensional geometry.",
"surface_response": "Mostly matte paper surfaces with subtle highlights along folded planes and creases.",
"color_grading": "Cinematic color grading with rich, harmonious paper colors and controlled saturation without excessive neon colors."
},
"camera_style": {
"camera": "Cinematic 3D camera designed specifically for a handcrafted origami world.",
"movement": "Smooth cinematic dolly, tracking, orbit, crane, push-in, pull-out, pan, tilt, aerial movement, or gentle handheld movement.",
"depth_of_field": "Cinematic depth of field when appropriate while preserving important origami folds and construction details.",
"lens": "Cinematic lens perspective suitable for stylized 3D origami storytelling.",
"framing": "Professional animated-film composition with strong foreground, midground, and background separation.",
"perspective": "Consistent 3D perspective emphasizing the dimensionality and layered construction of the origami world."
},
"animation_rules": {
"movement": "Smooth, clean, polished 3D Origami Animation.",
"body_language": "Emotion must be communicated primarily through posture, gestures, body movement, head movement, and character positioning.",
"facial_animation": "STRICTLY PROHIBITED. No facial animation and no facial features.",
"secondary_motion": "Subtle movement of folded clothing, paper hair, hijab, bags, leaves, flags, curtains, posters, and other lightweight paper elements.",
"fold_motion": "Paper folds should move naturally while maintaining believable structural integrity.",
"motion_style": "Elegant, tactile, handcrafted, slightly geometric movement while maintaining cinematic storytelling.",
"physics": "Natural stylized paper physics appropriate for folded origami structures.",
"interaction": "Characters must physically interact with origami-crafted objects and environments in a believable manner."
},
"audio_rules": {
"music": "NO MUSIC",
"sound": "Natural environmental ambiance only.",
"allowed_sounds": [
"footsteps",
"wind",
"birds",
"paper rustling",
"paper folding",
"paper movement",
"doors",
"vehicles",
"water",
"leaves",
"natural environmental sounds"
]
},
"storyboard_template": {
"scene_number": "",
"scene_title": "",
"Camera": "Describe cinematic 3D camera composition, framing, lens perspective, depth of field, and camera movement.",
"Lighting": "Describe cinematic origami lighting that emphasizes folds, creases, paper planes, edges, and layered structures.",
"Ambiance": "Describe natural environmental sound and atmosphere. No music.",
"Characters": "Describe ALL faceless 3D origami characters, their folded-paper construction, clothing, hairstyle, accessories, posture, gestures, position, and movement.",
"Setting": "Describe the COMPLETE 3D origami environment including folded-paper architecture, roads, terrain, vehicles, furniture, vegetation, foreground, midground, background, paper materials, folds, creases, layers, and atmosphere.",
"Mood": "Describe the emotional and cinematic tone.",
"Dialogue": "None"
},
"consistency_rules": {
"character_consistency": "ALL characters must maintain identical visual identity, body proportions, head shape, clothing, colors, hairstyle, accessories, paper thickness, fold patterns, silhouette, and faceless design throughout the entire sequence.",
"environment_consistency": "ALL environments must remain completely consistent with the established 3D Origami Animation world.",
"world_material_consistency": "ALL visible objects must use coherent folded-paper construction.",
"character_environment_consistency": "Characters and environments MUST look as if they were created by the same origami artist using the same paper materials and folding techniques.",
"fold_consistency": "Paper folds, creases, layers, thickness, and geometric construction must remain visually consistent.",
"construction_consistency": "Origami construction logic must remain coherent across all scenes.",
"lighting_consistency": "Lighting must remain coherent with the established environment and time of day.",
"color_consistency": "Character and environment colors must remain consistent throughout the sequence.",
"faceless_consistency": "Faceless design must NEVER change regardless of camera angle, distance, lighting, movement, animation, or scene transition.",
"style_lock": "DO NOT switch visual style between scenes. Maintain 3D Origami Animation from beginning to end."
},
"Notes": "ALL characters remain STRICTLY FACELESS from beginning to end. Every character must have a completely smooth, flat, blank, featureless origami face. NO eyes, NO mouth, NO nose, NO eyebrows, NO eye sockets, and NO facial features under any circumstances. Emotions must be communicated ONLY through body language, posture, gestures, movement, camera composition, lighting, and scene context. MOST IMPORTANTLY, the entire environment must ALSO be constructed and rendered as a coherent 3D Origami world. Characters, buildings, roads, vehicles, furniture, nature, props, background, and foreground must all be made from or visibly constructed through folded-paper geometry. The result must look like a complete origami universe, not merely normal 3D objects covered with a paper texture.",
"Super_Negative_Prompt": "2D, flat paper illustration, flat origami illustration, realistic environment, photorealistic environment, realistic human, realistic building, realistic road, realistic vehicle, realistic tree, ordinary 3D environment, smooth plastic geometry, paper texture only, normal 3D model with paper texture, facial features, eyes, mouth, nose, eyebrows, eye sockets, facial expression, visible eyes, visible mouth, visible nose, realistic skin, detailed facial anatomy, felt animation, knitted animation, brick animation, clay animation, wood animation, plush toy animation, miniature animation, diorama animation, generic paper craft, anime, manga, watercolor, sketch, flat vector, generic 3D cartoon, low-poly, unfinished model, random art style, style switching, excessive neon colors, missing folds, missing creases, missing paper edges, missing layered construction, photorealistic background, inconsistent paper thickness, inconsistent origami geometry, creepy appearance"
}
MASTER PROMPT 3D SAND SCULPTURE ANIMATION
{
"system": "SALIMMOORS Faceless 3D Sand Sculpture Animation Master Prompt",
"global_style": {
"visual_style": "3D Sand Sculpture Animation",
"rendering_style": "high-quality stylized 3D sand sculpture animation with handcrafted sculpted sand characters, fully sculpted sand environments, detailed granular sand surfaces, carved and compacted sand structures, visible sculpting marks, natural erosion details, cinematic composition, soft directional lighting, realistic sand depth, tactile sculptural appearance, and professional animated-film quality",
"core_visual_identity": "The entire visual world must look as if it has been physically sculpted, carved, compacted, and shaped from sand and brought to life. Characters, buildings, roads, terrain, vehicles, furniture, plants, trees, props, foreground, midground, and background must all belong to the same unified 3D Sand Sculpture world.",
"world_consistency": "ALL characters, environments, buildings, roads, terrain, vehicles, furniture, props, plants, trees, clouds, backgrounds, foreground elements, and visual effects MUST share the SAME 3D Sand Sculpture Animation style.",
"environment_rule": "The environment MUST ALSO be fully constructed from sculpted sand. DO NOT create realistic environments with sand-sculpted characters. Every major visible environmental element must appear carved, molded, packed, piled, or sculpted from sand.",
"dimensionality": "Everything must have clear 3D volume created through compacted sand, carved surfaces, sculpted forms, layered sand masses, granular textures, ridges, grooves, and natural erosion.",
"sculptural_language": "Use the visual language of professional sand sculpture: packed sand blocks, carved contours, sculpted surfaces, granular edges, chiseled details, sand ridges, compacted layers, subtle erosion, and handcrafted imperfections.",
"handcrafted_feeling": "The world should feel physically sculpted by hand from real sand while maintaining polished cinematic animation quality.",
"visual_cohesion": "Characters and environments must share the same sand material, grain size, compactness, sculpting technique, surface texture, color treatment, lighting, and cinematic atmosphere.",
"animation_quality": "Smooth cinematic 3D sand sculpture animation with controlled granular movement, believable sand physics, subtle erosion, natural character motion, cinematic camera movement, and professional animated-film quality."
},
"sand_material": {
"primary_material": "Fine sculpting sand with cohesive compacted structure suitable for detailed sand sculpture.",
"grain_scale": "Consistent sand grain size throughout characters, environments, props, and scenery.",
"surface": "Detailed granular sand surface with subtle variations in density, moisture, compaction, and sculpting texture.",
"compactness": "Sculpted structures must appear sufficiently compacted to maintain recognizable shapes while still clearly reading as sand.",
"edge_definition": "Edges should be crisp enough to communicate sculptural detail while retaining subtle granular irregularity.",
"sculpting_marks": "Visible but controlled carving marks, tool impressions, grooves, ridges, and hand-sculpted imperfections.",
"erosion_detail": "Subtle natural erosion, tiny falling grains, softened edges, cracks, and granular imperfections may appear where appropriate.",
"material_consistency": "All sand surfaces must use a coherent sculptural sand material throughout the entire sequence."
},
"character_style": {
"character_rendering": "ALL characters must be fully modeled and rendered as 3D sand sculpture characters.",
"faceless_design": "Completely smooth, blank, featureless sand-sculpted face with no facial features.",
"facial_features": "NO eyes, NO mouth, NO nose, NO eyebrows, NO eye sockets, NO facial features.",
"head_design": "Three-dimensional sand-sculpted head constructed from compacted and carefully carved sand with a completely blank facial surface.",
"body_design": "Stylized 3D sand sculpture body constructed from compacted sand, sculpted contours, carved geometry, and simplified but recognizable anatomy.",
"hands_and_feet": "Simplified sand-sculpted hands and feet with coherent sculptural proportions.",
"clothing": "Clothing must ALSO be sculpted from sand, with carved folds, layered surfaces, seams represented through sculpted grooves, and believable sand geometry.",
"hair_policy": {
"male_hair": "Allowed, neat and well-groomed hairstyle sculpted directly from compacted sand with clear carved forms.",
"female_hair": "Allowed or covered by hijab if needed, sculpted from the same compacted sand material."
},
"character_scale": "Characters must maintain consistent scale and material relationship with the sand-sculpted environment.",
"character_consistency": "The same character must maintain identical body proportions, head shape, clothing, colors, hairstyle, accessories, sand grain, sculpting style, silhouette, and faceless design throughout every scene."
},
"environment_style": {
"environment_rendering": "ALL environments MUST be fully modeled and rendered as detailed 3D sand sculpture environments.",
"architecture": "Buildings, houses, schools, pesantren, mosques, rooms, doors, windows, roofs, fences, gates, stairs, bridges, and other structures must be sculpted entirely from compacted sand.",
"roads_and_terrain": "Roads, sidewalks, soil, hills, mountains, pathways, fields, dunes, and terrain must be shaped from sand with visible sculpted contours and granular surfaces.",
"interior_design": "Furniture, walls, floors, curtains, carpets, books, tables, chairs, cabinets, decorations, and interior objects must all be represented as sculpted sand forms.",
"vehicles": "Cars, motorcycles, buses, bicycles, airplanes, trains, and other vehicles must be fully sculpted from compacted sand with recognizable forms and simplified details.",
"nature": "Trees, grass, flowers, leaves, bushes, mountains, rocks, water features, clouds, and other natural elements must be represented through sand sculpture techniques while remaining recognizable.",
"sky_and_clouds": "Sky and clouds may use sculpted sand-like forms only when appropriate to the scene; avoid introducing realistic photographic elements that break the sand sculpture world.",
"objects": "Every visible prop and object must use the same sculpted sand construction language.",
"background": "Background environments must also belong to the sand sculpture world and must NOT appear as realistic photography or ordinary digital 3D.",
"foreground": "Foreground elements must reinforce the tactile sand-sculpture aesthetic through visible grains, carved details, sculpting marks, ridges, and granular edges.",
"construction_details": "Use compacted sand blocks, carved grooves, sculpted ridges, layered sand masses, chiseled details, tool marks, granular edges, cracks, and subtle erosion.",
"depth": "Foreground, midground, and background must have strong cinematic 3D depth while maintaining one unified sand sculpture environment."
},
"sculpting_rules": {
"sculptural_geometry": "The geometry itself must be formed from sculpted sand. DO NOT simulate sand sculpture merely by applying a sand texture to ordinary 3D models.",
"carving": "Important shapes should appear carved, cut, compressed, or sculpted from sand.",
"layering": "Use natural layers and compacted sand masses to create dimensional depth.",
"tool_marks": "Subtle sculpting tool marks may be visible on surfaces where appropriate.",
"edge_behavior": "Edges should combine sculptural precision with subtle granular irregularity.",
"surface_variation": "Sand density, compaction, grain distribution, and sculpting marks should vary naturally while maintaining style consistency.",
"structural_logic": "Sand structures must appear physically possible as compacted sand sculptures."
},
"sand_physics": {
"material_behavior": "Sand behaves as granular material with believable cohesion, compression, sliding, crumbling, and particle movement.",
"movement": "Loose sand may shift, slide, scatter, or fall naturally when disturbed.",
"erosion": "Subtle erosion and grain displacement may occur during movement, wind, or interaction.",
"structural_integrity": "Major sculpted structures must remain stable unless intentional collapse, erosion, carving, or transformation is required by the storyboard.",
"wind_behavior": "Loose sand particles may gently blow across surfaces in windy environments.",
"particle_control": "Sand particles should remain subtle and cinematic rather than creating excessive dust or visual noise."
},
"lighting_style": {
"lighting": "Cinematic 3D lighting designed specifically to emphasize sand grains, carved surfaces, sculpted contours, ridges, and erosion details.",
"global_illumination": "Subtle cinematic global illumination with soft light bounce across sand surfaces.",
"ambient_occlusion": "Soft ambient occlusion emphasizing carved grooves, folds, contact points, cracks, and sculptural depth.",
"rim_light": "Optional subtle cinematic rim lighting to emphasize sculpted silhouettes.",
"volumetric_light": "Optional subtle volumetric lighting for atmospheric sand environments.",
"shadow_style": "Soft directional shadows that clearly reveal sculpted geometry and granular surfaces.",
"surface_response": "Matte granular sand response with subtle highlights across compacted and carved surfaces.",
"color_grading": "Cinematic color grading with natural warm sand tones and harmonious colors without excessive neon colors."
},
"camera_style": {
"camera": "Cinematic 3D camera designed specifically for a detailed sand sculpture world.",
"movement": "Smooth cinematic dolly, tracking, orbit, crane, push-in, pull-out, pan, tilt, aerial movement, or controlled macro movement.",
"depth_of_field": "Cinematic depth of field when appropriate while preserving important sculpting and sand-grain details.",
"lens": "Cinematic lens perspective suitable for stylized 3D sand sculpture storytelling.",
"framing": "Professional animated-film composition with strong foreground, midground, and background separation.",
"perspective": "Consistent 3D perspective emphasizing the physical volume and tactile quality of sculpted sand."
},
"animation_rules": {
"movement": "Smooth, clean, polished 3D Sand Sculpture Animation.",
"body_language": "Emotion must be communicated primarily through posture, gestures, body movement, head movement, and character positioning.",
"facial_animation": "STRICTLY PROHIBITED. No facial animation and no facial features.",
"secondary_motion": "Subtle movement of sand clothing, sculpted hair, hijab, bags, flags, loose sand, dust, vegetation-like sand forms, and environmental elements.",
"sand_motion": "Loose sand may gently crumble, slide, scatter, or fall during interactions.",
"motion_style": "Natural, tactile, sculptural, slightly weighty movement while maintaining cinematic storytelling.",
"physics": "Natural stylized granular physics appropriate for compacted and loose sand.",
"interaction": "Characters must physically interact with sand-sculpted objects and environments in a believable manner."
},
"audio_rules": {
"music": "NO MUSIC",
"sound": "Natural environmental ambiance only.",
"allowed_sounds": [
"footsteps",
"wind",
"sand movement",
"falling sand grains",
"subtle crumbling",
"birds",
"vehicles",
"doors",
"water",
"natural environmental sounds"
]
},
"storyboard_template": {
"scene_number": "",
"scene_title": "",
"Camera": "Describe cinematic 3D camera composition, framing, lens perspective, depth of field, and camera movement.",
"Lighting": "Describe cinematic sand-sculpture lighting that emphasizes carved surfaces, grains, ridges, grooves, and sculptural depth.",
"Ambiance": "Describe natural environmental sound and atmosphere. No music.",
"Characters": "Describe ALL faceless 3D sand sculpture characters, their sculpted proportions, sand construction, clothing, hairstyle, accessories, posture, gestures, position, and movement.",
"Setting": "Describe the COMPLETE 3D sand sculpture environment including sculpted architecture, roads, terrain, vehicles, furniture, nature, foreground, midground, background, sand texture, carving marks, erosion details, and atmosphere.",
"Mood": "Describe the emotional and cinematic tone.",
"Dialogue": "None"
},
"consistency_rules": {
"character_consistency": "ALL characters must maintain identical visual identity, body proportions, head shape, clothing, colors, hairstyle, accessories, sand grain, sculpting technique, silhouette, and faceless design throughout the entire sequence.",
"environment_consistency": "ALL environments must remain completely consistent with the established 3D Sand Sculpture Animation world.",
"world_material_consistency": "ALL visible objects must use coherent sculpted and compacted sand construction.",
"character_environment_consistency": "Characters and environments MUST look as if they were sculpted by the same sand sculptor using the same sand material and sculpting techniques.",
"grain_consistency": "Sand grain size, density, compaction, surface texture, and sculpting quality must remain consistent.",
"sculpting_consistency": "Carving marks, grooves, ridges, edges, and sculptural construction must remain coherent across all scenes.",
"lighting_consistency": "Lighting must remain coherent with the established environment and time of day.",
"color_consistency": "Character and environment colors must remain consistent throughout the sequence.",
"faceless_consistency": "Faceless design must NEVER change regardless of camera angle, distance, lighting, movement, animation, or scene transition.",
"style_lock": "DO NOT switch visual style between scenes. Maintain 3D Sand Sculpture Animation from beginning to end."
},
"Notes": "ALL characters remain STRICTLY FACELESS from beginning to end. Every character must have a completely smooth, flat, blank, featureless sand-sculpted face. NO eyes, NO mouth, NO nose, NO eyebrows, NO eye sockets, and NO facial features under any circumstances. Emotions must be communicated ONLY through body language, posture, gestures, movement, camera composition, lighting, and scene context. MOST IMPORTANTLY, the entire environment must ALSO be constructed and rendered as a coherent 3D Sand Sculpture world. Characters, buildings, roads, vehicles, furniture, nature, props, foreground, midground, and background must all appear physically sculpted from the same sand material. The result must look like a complete cinematic world carved from sand, not normal 3D objects covered with a sand texture.",
"Super_Negative_Prompt": "2D, flat illustration, realistic environment, photorealistic environment, realistic human, realistic building, realistic road, realistic vehicle, realistic tree, ordinary 3D environment, smooth plastic geometry, sand texture only, normal 3D model with sand texture, facial features, eyes, mouth, nose, eyebrows, eye sockets, facial expression, visible eyes, visible mouth, visible nose, realistic skin, detailed facial anatomy, felt animation, knitted animation, brick animation, clay animation, wood animation, paper craft animation, origami animation, plush toy animation, miniature animation, diorama animation, anime, manga, watercolor, sketch, flat vector, generic 3D cartoon, low-poly, unfinished model, random art style, style switching, excessive neon colors, missing sand grains, missing sculpting marks, missing carved surfaces, excessive dust, excessive particles, realistic photographic background, inconsistent sand material, inconsistent sculpting style, creepy appearance"
}